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Fast Rules is a simple, playable ruleset for conducting table top wargames with H0 scale World War II miniatures using armor, artillery and infantry and classed as a "mid-level skirmish" wargame. [1] The rules were developed by Mike Reese and Leon Tucker and published as a 24 page pamphlet in 1970 by the Armored Operations Society , an ...
After a particularly trying session of Combined Arms — a miniatures wargame published by Games Designers Workshop — in which only four turns were completed in 8 hours, Beard decided to design a streamlined system to produce faster-moving games. The result was a set of rules for modern combat titled A Fistful of TOWs, a coil-bound paperback ...
War Games Rules 1950–2000: Wargames Rules for All Arms Land Warfare from Platoon to Battalion Level A computer-moderated adaptation of the 1988 edition was created by WargameSystems. [ 3 ] This is claimed to preserve the WRG rules structure and key data while the software automates the mechanics of playing by these rules, hence saving time ...
Warfare in the Ancient World (Newbury Rules, 1980) [1] War Games Rules 1000 B.C to 500 A.D (Ancient War Games Research Group, 1969) War Games Rules 1000 B.C. to 1000 A.D. (War Games Research Group, 1971) War Games Rules 3000 B.C - 1250 A.D (Wargames Research Group, 1976) War Games Rules 3000 BC to 1485 AD (Wargames Research Group, 1980) [1]
GURPS Shapeshifters, about creation rules, game environments and sample characters for werewolves, Doppelgängers and other shapeshifters. GURPS Space Bestiary , describing many fictional extraterrestrial creatures, including silicon-based, crystalline, energy and liquid beings.
The Wargames Research Group (WRG) is a British publisher of rules and reference material for miniature wargaming.Founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties, publishing rules for periods ranging from ancient times to modern armoured warfare, and reference books which are still considered standard works for amateur researchers and wargamers.
General Quarters is a set of naval wargaming rules written by Lonnie Gill that were first published in the 1970s. Being quick and easy to play, they have become one of the most popular series of World War I and World War II era naval rules (the rules topped a poll of popular wargame rules among members of the Naval Wargames Society). [1]
De Bellis Antiquitatis or DBA (English: Of the Wars of Antiquity) is a fast play set of rules for the hobby of historical miniature wargaming, particularly ancient and medieval wargaming in the period 3000 BC to 1520 AD. Now in 3rd edition. These rules allow entire armies to be represented by fewer than 50 figures.