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Hollow Knight was revealed on Kickstarter in November 2014, seeking a "modest" sum of A$35,000. The game passed this goal, raising more than A$57,000 from 2,158 backers, allowing its scope to be expanded and another developer to be hired—technical director David Kazi—as well as composer Christopher Larkin . [ 10 ]
Hollow Knight: Team Cherry Kickstarter: Dec 19, 2014: A$35,000 A$57,138 Metroidvania side-scrolling action adventure video game. Feb 24, 2017 [105] Thimbleweed Park: Ron Gilbert & Gary Winnick: Kickstarter: Dec 18, 2014: $375,000 $626,250 Point-and-click adventure game from the designers of Maniac Mansion. Mar 30, 2017 [106] Crossing Souls ...
The game was first announced on Kickstarter and raised over $1 million CAD by the end of its campaign in August 2021, [6] ahead of its planned funding target of $125,000 CAD. [4] The developers were influenced by the Metroidvania Hollow Knight, and drew further inspiration from Bloodborne and Devil May Cry. [5]
Hollow Knight was kind of a sleeper hit, at least around these parts. It goes without saying that if we'd given it the appropriate attention, the Kickstarter-funded title would've made our game of ...
Following a successful Kickstarter campaign, Hex Heroes was originally slated for release on Wii U, and was planned to utilize the Gamepad's functions. However, the game entered development hell, and was still unfinished at the time the Wii U eShop was shut down. [16] [17] Prismatic Games Hollow Knight
Hollow Knight: Silksong gameplay is set to be similar to its predecessor Hollow Knight, featuring 2D platforming and combat.In the first game, Hollow Knight, the protagonist was a character known as "the Knight", but in Hollow Knight: Silksong, the protagonist will be a character from the original game known as "Hornet".
The Kickstarter campaign for the game raised over $2.1 million in the month that it was active, surpassing the goal of $500,000. [9] Once the Kickstarter campaign was complete, Roberts launched a website to continue the crowdfunding campaign and to begin tracking the development progress, so far raising a total of $80 million as of May 2015. [10]
After releasing its first episode, Scarlet Hollow went on to a successful Kickstarter, where the game hit its initial funding goal in the first day. [17] Following the Kickstarter, Scarlet Hollow was also a finalist in the AT&T Unlocked Games awards, where it received both the runner-up and audience choice prizes. [18]