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  2. Virtual manipulatives for mathematics - Wikipedia

    en.wikipedia.org/wiki/Virtual_manipulatives_for...

    Virtual math manipulatives are sometimes included in the general academic curriculum as assistive technology for students with physical or mental disabilities. [4] Students can still participate in activities using virtual manipulatives if they are unable to engage in physical activity. [5] [6]

  3. Genetic method - Wikipedia

    en.wikipedia.org/wiki/Genetic_method

    Otto Toeplitz had alleged that only 5% of the class can be reached by the traditional axiomatic approaches. To engage 45% of the students, he suggested to expose the students to the history of mathematics. The history of mathematics would give students an idea of the challenges and the elements of mathematics research process and applications.

  4. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning.It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]

  5. Bootstrap curriculum - Wikipedia

    en.wikipedia.org/wiki/Bootstrap_curriculum

    Bootstrap:Algebra is the flagship curriculum for students ages 12–16, teaching algebraic concepts through coding. By the end of the curriculum, each student has designed their own video game using the concepts (e.g. - order of operations, linear functions, function composition, the pythagorean theorem, inequalities in the plane, piecewise ...

  6. Math circle - Wikipedia

    en.wikipedia.org/wiki/Math_circle

    A math circle is an extracurricular activity intended to enrich students' understanding of mathematics.The concept of math circle came into being in the erstwhile USSR and Bulgaria, around 1907, with the very successful mission to "discover future mathematicians and scientists and to train them from the earliest possible age".

  7. Mathcounts - Wikipedia

    en.wikipedia.org/wiki/Mathcounts

    The Math Video Challenge program allowed students in teams of 4 to create a video that explained the solution to a problem from the Mathcounts School Handbook in a real-world scenario. The program was discontinued in 2023, but a similar video project opportunity is offered through the National Math Club.

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