Search results
Results from the WOW.Com Content Network
A popular variation for four (or three) player pinochle involves dealing a 4 card kitty (3 or 6 cards for three players), with the bid winner taking the kitty and discarding 4 (3 or 6) cards from his hand. The point value of the discards can sometimes be added to the bid winner's total trick count or not, depending on the pre-established rules.
In Pinochle, you play with four players (including yourself) and a 48-card deck. In order to score points, you by taking tricks and forming combinations of cards into melds.
The rules for a misdeal and penalty vary according to the game. A misdeal is sometimes called by miscounting, or when two cards stick together. [2] Sometimes, when a misdeal is detected, a new hand is dealt. [3] [4] In most games a misdeal, and recall of the cards, does not prevent the same player dealing again. [5]
Pinochle. Aces around, dix or double pinochles. Score points by trick-taking and also by forming combinations of cards into melds. By Masque Publishing
Pinochle is a trick-taking game for up to four players and played with a 48 card deck. You score points by trick-taking and by forming combinations of Game of the Day: Pinochle
This site has documented 4 handed pinochle in a comprensive series of documents. There is also a pinochle hand evaluator program. Although there are many variations of the game, this version captures a truly addictive method of playing this game. Website —Preceding unsigned comment added by Sbcnslt (talk • contribs) 23:02, 16 August 2009 (UTC)
To win a hand, a player typically needs to win a minimal number of tricks or card points; this minimal threshold is usually called the "contract", and may be defined by the game's rules (a simple majority of total available points or tricks, or tiered thresholds depending on which player or side has captured certain cards), or the result of an ...
AOL