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  2. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    The first is challenge-based learning/problem-based learning, the second is place-based education, and the third is activity-based learning. Challenge-based learning is "an engaging multidisciplinary approach to teaching and learning that encourages students to leverage the technology they use in their daily lives to solve real-world problems ...

  3. Thematic learning - Wikipedia

    en.wikipedia.org/wiki/Thematic_Learning

    Thematic learning is closely related to interdisciplinary or integrated instruction, topic-, project- or phenomenon-based learning. Thematic teaching is commonly associated with elementary classrooms and middle schools using a team-based approach, but this pedagogy is equally relevant in secondary schools and with adult learners.

  4. Experiential education - Wikipedia

    en.wikipedia.org/wiki/Experiential_education

    Experiential education is a philosophy of education that describes the process that occurs between a teacher and student that infuses direct experience with the learning environment and content. This concept is distinct from experiential learning, however experiential learning is a subfield and operates under the methodologies associated with ...

  5. Wikipedia-based education - Wikipedia

    en.wikipedia.org/wiki/Wikipedia-based_education

    Wikipedia-based education refers to the integration of Wikipedia and other Wikimedia projects into educational settings, where students and educators use these platforms for learning, teaching, and knowledge creation. This approach leverages Wikipedia's vast repository of information and collaborative nature to enhance educational experiences.

  6. Competition-based learning - Wikipedia

    en.wikipedia.org/wiki/Competition-based_learning

    Competition-based learning (CBL) is a student-centered pedagogy that combines project-based learning and competitions. [1] This can sometimes be referred to as game-based learning as well, which is different than gamification. [citation needed] CBL also utilizes team-based learning (or Active Collaborative Learning, ACL) and problem-based ...

  7. Project Lead the Way - Wikipedia

    en.wikipedia.org/wiki/Project_Lead_the_Way

    In 2015, College Board partnered with Project Lead The Way in an effort to encourage STEM majors. [6] Students who have successfully passed at least three exams (one AP exam, one PLTW exam, and another AP or PLTW exam) are eligible to receive the AP + PLTW Student Recognition for one or more of the following: engineering, biomedical sciences, and computer science.

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  9. Phenomenon-based learning - Wikipedia

    en.wikipedia.org/wiki/Phenomenon-based_learning

    In a PhBL environment, cognitive processes correspond to those in the actual/real-world situations where the learned subject matter or skills are used. Manowaluilou [6] et al. (2022) found that Project-Based Learning (PBL) can improve children's learning outcomes when authentic, real-world case-based phenomena are employed. This method promotes ...