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  2. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    Before Direct3D 10, new versions of the API introduced support for new hardware capabilities, however these capabilities were optional and had to be queried with "capability bits" or "caps". Direct3D 10.1 was the first to use a concept of "feature levels" [ 1 ] [ 3 ] [ 6 ] to support both Direct3D 10.0 and 10.1 hardware.

  3. DirectX Raytracing - Wikipedia

    en.wikipedia.org/wiki/DirectX_Raytracing

    These are used by the GPU to begin the raytracing process. New HLSL shaders, ray-generation, closest-hit, any hit, and miss, that are used describe computationally what DXR is doing when rendering raytracing. These shaders utilize the TraceRay function in HLSL to trace rays in the environment. When the ray interacts with the generated plane it ...

  4. DirectX Video Acceleration - Wikipedia

    en.wikipedia.org/wiki/DirectX_Video_Acceleration

    DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated.The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU.

  5. Intel Arc - Wikipedia

    en.wikipedia.org/wiki/Intel_Arc

    Intel confirmed ASTC support has been removed from hardware starting with Alchemist and future Arc GPU microarchitectures will also not support it. [17] Arc Alchemist does not support SR-IOV [18] or Direct3D 9 natively, instead falling back on the D3D9On12 wrapper which translates Direct3D 9 calls to their Direct3D 12 equivalents. [19] [20] Arc ...

  6. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    Last version supporting Windows 98, 98 SE and Me [a] February 5, 2010 Last version supporting Windows 2000, XP and XP SP1 June 7, 2010 Final 9.0c version Last version supporting Windows XP SP2 and SP3 [85] 10 10: 6.00.6000.16386: November 30, 2006: Windows Vista exclusive 10.1: 6.00.6001.18000: February 4, 2008: Windows Vista SP1, Windows ...

  7. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 11.0 features include: Support for Shader Model 5.0, Dynamic shader linking, addressable resources, additional resource types, [72] subroutines, geometry instancing, coverage as pixel shader input, programmable interpolation of inputs, new texture compression formats (1 new LDR format and 1 new HDR format), texture clamps to limit WDDM ...

  8. Direct2D - Wikipedia

    en.wikipedia.org/wiki/Direct2D

    Direct2D [1] is a 2D vector graphics application programming interface (API) designed by Microsoft and implemented in Windows 10, [2] Windows 8, Windows 7 and Windows Server 2008 R2, and also Windows Vista and Windows Server 2008 (with Platform Update installed).

  9. GeForce 900 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_900_series

    The GeForce 900 series is a family of graphics processing units developed by Nvidia, succeeding the GeForce 700 series and serving as the high-end introduction to the Maxwell microarchitecture, named after James Clerk Maxwell.