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  2. Fetch-and-add - Wikipedia

    en.wikipedia.org/wiki/Fetch-and-add

    The fetch-and-add instruction allows any processor to atomically increment a value in memory, preventing such multiple processor collisions. Maurice Herlihy (1991) proved that fetch-and-add has a finite consensus number, in contrast to the compare-and-swap operation. The fetch-and-add operation can solve the wait-free consensus problem for no ...

  3. Instruction cycle - Wikipedia

    en.wikipedia.org/wiki/Instruction_cycle

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

  4. Read–modify–write - Wikipedia

    en.wikipedia.org/wiki/Read–modify–write

    In computer science, read–modify–write is a class of atomic operations (such as test-and-set, fetch-and-add, and compare-and-swap) that both read a memory location and write a new value into it simultaneously, either with a completely new value or some function of the previous value.

  5. Classic RISC pipeline - Wikipedia

    en.wikipedia.org/wiki/Classic_RISC_pipeline

    The term "latency" is used in computer science often and means the time from when an operation starts until it completes. Thus, instruction fetch has a latency of one clock cycle (if using single-cycle SRAM or if the instruction was in the cache). Thus, during the Instruction Fetch stage, a 32-bit instruction is fetched from the instruction memory.

  6. Instruction unit - Wikipedia

    en.wikipedia.org/wiki/Instruction_unit

    The instruction unit (I-unit or IU), also called, e.g., instruction fetch unit (IFU), instruction issue unit (IIU), instruction sequencing unit (ISU), in a central processing unit (CPU) is responsible for organizing program instructions to be fetched from memory, and executed, in an appropriate order, and for forwarding them to an execution unit (E-unit or EU).

  7. Execution (computing) - Wikipedia

    en.wikipedia.org/wiki/Execution_(computing)

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

  8. Prefetch input queue - Wikipedia

    en.wikipedia.org/wiki/Prefetch_input_queue

    As the Execution Unit is executing the current instruction, the bus interface unit reads up to six (or four) bytes of opcodes in advance from the memory. The queue lengths were chosen based on simulation studies. [9] An exception is encountered when the execution unit encounters a branch instruction i.e. either a jump or a call instruction. In ...

  9. Branch predictor - Wikipedia

    en.wikipedia.org/wiki/Branch_predictor

    Once again, assuming a uniform distribution of branch instruction placements, 0.5, 1.5, and 3.5 instructions fetched are discarded. The discarded instructions at the branch and destination lines add up to nearly a complete fetch cycle, even for a single-cycle next-line predictor.