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  2. Propagule pressure - Wikipedia

    en.wikipedia.org/wiki/Propagule_pressure

    Propagule pressure plays an important role in species invasions (Groom, 2006). Charles Darwin was the first to study specific factors related to invasions of non-native species. In his research he identified that few members of the same genus were present in habitats containing naturalized non-indigenous species (Colautti et al., 2006).

  3. Tool use by non-humans - Wikipedia

    en.wikipedia.org/wiki/Tool_use_by_non-humans

    Fragaszy et al., 2004; Waga et al., 2006; Visalberghi et al., 2007; Mannu & Ottoni, 2009 Wedge-capped capuchin (Cebus olivaceus) Multiple accounts of free individuals using tools to perform physical maintenance. Valderrama et al., 2000 Golden-breasted capuchin (Sapajus xanthosternus) Multiple accounts of free individuals using tools to extract food

  4. AOL

    search.aol.com

    The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web.

  5. Scientific literacy - Wikipedia

    en.wikipedia.org/wiki/Scientific_literacy

    Scientific literacy may also be defined in language similar to the definitions of ocean literacy, [4] Earth science literacy [5] and climate literacy. [6] Thus a scientifically literate person can: Understand the science relevant to environmental and social issues. Communicate clearly about the science. Make informed decisions about these issues.

  6. 2006 in science - Wikipedia

    en.wikipedia.org/wiki/2006_in_science

    The year 2006 in science and technology involved some significant events. Astronomy. March 29 total eclipse from Turkey. January 15 ...

  7. National Assessment of Educational Progress - Wikipedia

    en.wikipedia.org/wiki/National_Assessment_of...

    For example, the Nation's Report Card reported "Males Outperform Females at all Three Grades in 2005" as a result of science test scores of 100,000 students in each grade. [14] Hyde and Linn criticized this claim, because the mean difference was only 4 out of 300 points, implying a small effect size and heavily overlapped distributions. They ...

  8. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Gamification, broadly defined, is the process of defining the elements which comprise games, make those games fun, and motivate players to continue playing, then using those same elements in a non-game context to influence behavior. [4] In other words, gamification is the introduction of game elements into a traditionally non-game situation.

  9. How “Not One More Vet” is Revolutionizing Veterinary Well-Being

    www.aol.com/not-one-more-vet-revolutionizing...

    NOMV started as a Facebook Group, but in the 10 years since its founding has grown into a 501(c)3 non-profit organization, providing peer support, education initiatives, and other forums for ...