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Earache: Extreme Metal Racing is a budget vehicular combat game developed and designed by Data Design Interactive and Metro 3D. It incorporates an Extreme metal music soundtrack from artists signed on the Earache Records record label as players race. It has been released on the PC and PlayStation 2. The PC version of the game was packaged in an ...
Stratosphere: Conquest of the Skies is a vehicular combat game and also a real-time strategy PC game, developed by Kodiak Interactive and published by Ripcord Games in 1998. Stratosphere focuses on floating island battles which players control.
Universal Combat – Hostile Intent: [20] Also called Hostile Intent – Planetfall, it is a combat-focused action game based on an improved version of the Universal Combat game engines. It represents the company's intent to split off the Universal Combat brand as an action-focused franchise which takes place in the established game world
The final title, “Corsairs” was to be the long sought after air-combat game for VWE. Basic game design and initial art was developed, but the game never moved to full development. Assets were shared by FASA, and the game was released as the pen and paper “Crimson Skies” game, and would later be developed on PC and Xbox.
The game has two campaigns: one based on the 1991 Gulf War and the other focusing on a fictional conflict with Iran.. The virtual cockpit was one of the first of its kind, but the game still featured a 2D cockpit which also allowed the player to switch between the pilot and the weapon systems officer seat in the back of the cockpit to monitor the different multi-functional displays.
Battlecars is a vehicular combat game released for the ZX Spectrum in 1984. [1] [2] It is based on Games Workshop's miniature wargame, Battlecars.The game is set in 2084 in a future where road accidents have been eliminated by technology, and the world is relatively bloodless; however, people now entertain themselves by drivers using 20th century automobiles in violent, gladiatorial contests.
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Simulation games are more realistic than arcade games, with the emphasis being more on realism than on how fun the game is to pick up and play based from the competitive seasons of each sport. The simulation-style tends to be slower and more accurate with normal rules while arcade games tend to be fast and can have all kinds of ad-hoc rules and ...