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DXVK was first developed by Philip Rebohle to support Direct3D 11 games only [13] as a result of poor compatibility and low performance of Wine's Direct3D 11 to OpenGL translation layer. In 2018, the developer was sponsored by Valve to work on the project full-time in order to advance compatibility of the Linux version of Steam with Windows games.
Unofficial forks, such as Proton GE, [12] have been created to rebase Proton on recent Wine versions, which may improve or worsen compatibility with games compared to the official release. [ 13 ] In December 2020, Valve released Proton Experimental, a perpetual beta branch of Proton that incorporates new features and bug fixes quicker than ...
D9VK – An obsolete fork of DXVK for adding Direct3D 9 support, [174] included with Steam/Proton on Linux. [175] On December 16, 2019 D9VK was merged into DXVK. [176] D8VK – An obsolete fork of DXVK for adding Direct3D 8 support on Linux. [177] It was merged with DXVK version 2.4 which was released on July 10, 2024.
The release also contains additional material such as the game's soundtrack, maps of the Von Braun, and the original pitch document for the game. [51] The update rights also allowed a Mac OS X version of System Shock 2 to be subsequently released on June 18, 2013, through GOG.com. [ 52 ] The title became available on Steam on May 10, 2013. [ 53 ]
Bob Amstadt, the initial project leader, and Eric Youngdale started the Wine project in 1993 as a way to run Windows applications on Linux.It was inspired by two Sun Microsystems products, Wabi for the Solaris operating system, and the Public Windows Interface, [10] which was an attempt to get the Windows API fully reimplemented in the public domain as an ISO standard but rejected due to ...
GitHub reaches 3.5 million users and 6 million repositories. [1] 31 May: Product: GitHub announces the release of Octokit, a set of client libraries for working with the GitHub API. [75] 15 July: Product: GitHub launches the ChooseALicense.com website to help users choose a free and open-source software license. [76] [77] 15 July: Product
GitHub Copilot is a code completion and automatic programming tool developed by GitHub and OpenAI that assists users of Visual Studio Code, Visual Studio, Neovim, and JetBrains integrated development environments (IDEs) by autocompleting code. [1]
Permits centralized control of the "release version" of the project [citation needed] On FOSS software projects it is much easier to create a project fork from a project that is stalled because of leadership conflicts or design disagreements. Disadvantages of DVCS (compared with centralized systems) include: