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  2. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    The original form of the pattern, appearing in Pattern Languages of Program Design 3, [2] has data races, depending on the memory model in use, and it is hard to get right. Some consider it to be an anti-pattern. [3] There are valid forms of the pattern, including the use of the volatile keyword in Java and explicit memory barriers in C++. [4]

  3. Lock (computer science) - Wikipedia

    en.wikipedia.org/wiki/Lock_(computer_science)

    Attempting to take a resource from an empty MVar results in the thread blocking until the resource is available. [24] As an alternative to locking, an implementation of software transactional memory also exists. [25] Go provides a low-level Mutex object in standard's library sync package. [26] It can be used for locking code blocks, methods or ...

  4. Dead store - Wikipedia

    en.wikipedia.org/wiki/Dead_store

    Dead stores waste processor time and memory, and may be detected through the use of static program analysis, and removed by an optimizing compiler. If the purpose of a store is intentionally to overwrite data, for example when a password is being removed from memory, dead store optimizations can cause the write not to happen, leading to a ...

  5. Blocking (computing) - Wikipedia

    en.wikipedia.org/wiki/Blocking_(computing)

    When the other task is blocked, it is unable to execute until the first task has finished using the shared resource. Programming languages and scheduling algorithms are designed to minimize the over-all effect of blocking. A process that blocks may prevent local work-tasks from progressing. In this case "blocking" often is seen as not wanted. [2]

  6. Memory model (programming) - Wikipedia

    en.wikipedia.org/wiki/Memory_model_(programming)

    The memory model specifies synchronization barriers that are established via special, well-defined synchronization operations such as acquiring a lock by entering a synchronized block or method. The memory model stipulates that changes to the values of shared variables only need to be made visible to other threads when such a synchronization ...

  7. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    Garbage collection may take a significant proportion of a program's total processing time, and affect performance as a result. Resources other than memory, such as network sockets, database handles, windows, file descriptors, and device descriptors, are not typically handled by garbage collection, but rather by other methods (e.g. destructors ...

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  9. Block (data storage) - Wikipedia

    en.wikipedia.org/wiki/Block_(data_storage)

    Data thus structured are said to be blocked. The process of putting data into blocks is called blocking, while deblocking is the process of extracting data from blocks. Blocked data is normally stored in a data buffer, and read or written a whole block at a time. Blocking reduces the overhead and speeds up the handling of the data stream. [3]