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Dark Sector, stylized as darkSector, is a third-person shooter video game developed by Digital Extremes for the Xbox 360, PlayStation 3 and Microsoft Windows. The game is set in the fictional Eastern Bloc country of Lasria, and centers on protagonist Hayden Tenno (voiced by Michael Rosenbaum ), a morally ambivalent CIA "clean-up man". [ 2 ]
After years of working in the same universe with Unreal, Digital Extremes broadened its library and technology with development of its original intellectual property, Dark Sector. A third-person shooter released in 2008 for PlayStation 3, Xbox 360 and PC, Dark Sector used Digital Extremes' proprietary game engine, the Evolution Engine.
At its launch in November 2013, the Xbox One did not have native backward compatibility with original Xbox or Xbox 360 games. [3] [4] Xbox Live director of programming Larry "Major Nelson" Hryb suggested users could use the HDMI-in port on the console to pass an Xbox 360 or any other device with HDMI output [5] through Xbox One.
Giant Bomb just published an article about the history of Dark Sector's development. According to that the change is style wasn't their own decision, but was done after pressure from publishers: Sinclair was on the road for almost a year pitching Digital Extreme’s vision for Dark Sector, and the resulting feedback was scattered.
On 24 August 2008, the source code of Tempest 2000 was released by the defunct Jaguar Sector II website under a CD compilation for Windows titled Jaguar Source Code Collection. [235] [236] Three Dirty Dwarves: 1996 2016 Sega Saturn Beat 'em up SegaSoft: Source code found in a prototype build. [237] Toontown Online: 2003 2020 Windows MMO: Disney ...
Widescreen televisions provide several modes for displaying video from 4:3 (standard aspect ratio) sources. These modes may be selected manually from a remote control, or automatically if an Active Format Description is available.
Original, Anamorphic and letterbox. Anamorphic widescreen (also called full-height anamorphic or FHA) is a process by which a widescreen image is horizontally compressed to fit into a storage medium (photographic film or MPEG-2 standard-definition frame, for example) with a narrower aspect ratio, reducing the horizontal resolution of the image while keeping its full original vertical resolution.
Standardized "flat widescreen" ratios are 1.66:1, 1.75:1, 1.85:1, and 2:1. The 1.85:1 aspect ratio has become the predominant aspect ratio for the format. 35 mm anamorphic – This type of widescreen is used for CinemaScope, Panavision, and several other equivalent processes. The film is essentially shot "squeezed", so that the actors appear ...