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  3. Canva - Wikipedia

    en.wikipedia.org/wiki/Canva

    In October of that year, Canva announced that it had raised an additional A$85 million at a valuation of A$3.2 billion and launched an enterprise product. [20] In December 2019, Canva announced Canva for Education, a free product for schools and other educational institutions intended to facilitate collaboration between students and teachers. [21]

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  5. Instructure - Wikipedia

    en.wikipedia.org/wiki/Instructure

    As of 2020, Canvas is used in approximately 4,000 institutions worldwide. [23] [24] Instructure launched its Canvas iOS app in 2011, soon to be shortly followed by its Canvas Android app in 2013, [25] enabling support for mobile access to the platform. The apps were split into three sections: Canvas Student, Canvas Teacher, and Canvas Parent.

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  7. ELAN software - Wikipedia

    en.wikipedia.org/wiki/ELAN_software

    ELAN is developed by the Max Planck Institute for Psycholinguistics in Nijmegen. The first version was released around the year 2000 under the name EAT, Eudico Annotation Tool. It was renamed to ELAN in 2002. Since then, two to three new versions are released each year.

  8. Lean Launchpad - Wikipedia

    en.wikipedia.org/wiki/Lean_Launchpad

    Lean LaunchPad is an entrepreneurship methodology created by Steve Blank to test and develop business models based on querying and learning from customers. It is said to be based on the scientific method and combines experiential learning with “The three building blocks of a successful lean startup”: Alexander Osterwalder's "Business Model Canvas", Steve Blank's "Customer Development Model ...

  9. Canvas X - Wikipedia

    en.wikipedia.org/wiki/Canvas_X

    Canvas GFX's origins date back to 1986. The original idea for Canvas came from Jorge Miranda, Manuel Menendez, and Joaquin DeSoto, the founders of Deneba Systems Inc. of Miami Florida, for Apple's Macintosh computers—part of the wave of programs that made the desktop publishing revolution.