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  2. Hopelab - Wikipedia

    en.wikipedia.org/wiki/Hopelab

    The games are designed specifically for teens and young adults who are at risk of adverse cancer outcomes due to poor treatment adherence. [11] Research on Re-Mission 2 shows that the new games are as effective as the original Re-Mission game in increasing players’ self-efficacy, boosting positive emotions and shifting attitudes about ...

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  4. Josh Shipp (media personality) - Wikipedia

    en.wikipedia.org/wiki/Josh_Shipp_(media_personality)

    Josh Shipp, (born January 20, 1982) is an American motivational speaker for teachers, best-selling author, and TV personality. [1] [2] He is most known for his TEDx talk entitled "Every Kid is One Caring Adult Away from Being a Success Story" [3] and his television programs including Teen Trouble [4] which aired on Lifetime and A&E executive produced by Ellen Rakieten of The Oprah Winfrey Show.

  5. Surviving A Competitive Workplace: Lessons Learned From ... - AOL

    www.aol.com/.../workplace-lessons-the-hunger-games

    By Debra Auerbach, The Work Buzz If you're a big "The Hunger Games" fan like I am, you were probably crazy excited to watch the movie's first trailer, which debuted last Monday. For those of you ...

  6. Employee motivation - Wikipedia

    en.wikipedia.org/wiki/Employee_motivation

    Employee motivation is an intrinsic and internal drive to put forth the necessary effort and action towards work-related activities. It has been broadly defined as the "psychological forces that determine the direction of a person's behavior in an organisation, a person's level of effort and a person's level of persistence". [1]

  7. Positive youth development - Wikipedia

    en.wikipedia.org/wiki/Positive_Youth_Development

    Furthermore, research findings point out that PYD provides a sense of “social belonging”, participatory motivation in academic-based and community activities for positive educational outcomes, a sense of social responsibility and civic engagement, and participation in organized activities that would aid in self-development.

  8. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification is the process of enhancing systems, services, organisations and activities through the integration of game design elements and principles in non-game contexts. The goal is to increase user engagement , motivation , competition and participation through the use of game mechanics such as points , badges , leaderboards and rewards .

  9. Fish! Philosophy - Wikipedia

    en.wikipedia.org/wiki/Fish!_Philosophy

    In April 2000, the Ford Motor Company decided to incorporate the Fish Philosophy in their training programs. This decision came about as a result of the lack of motivation in a certain division of the company. [13] Sprint call center in Lenexa, KS, used Play to make the job more fun.