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Assassin's Creed Valhalla is an action role-playing video game structured around several main story arcs and numerous optional side-missions, called "World Events". The player takes on the role of Eivor Varinsdottir (/ ˈ eɪ v ɔːr /), [7] a Viking raider, as they lead their fellow Vikings against the Anglo-Saxon kingdoms.
In Norse mythology, the einherjar (singular einheri; literally "army of one", "those who fight alone") [1] [2] are those who have died in battle and are brought to Valhalla by valkyries. In Valhalla, the einherjar eat their fill of the nightly resurrecting beast Sæhrímnir , and valkyries bring them mead from the udder of the goat Heiðrún .
Selecting among half of those who die in battle (the other half go to the goddess Freyja's afterlife field Fólkvangr), the valkyries bring their chosen to the afterlife hall of the slain, Valhalla, ruled over by the god Odin. There, when the einherjar are not preparing for the events of Ragnarök, the valkyries bear them mead.
After Helgi has killed King Hunding in stanza 4, a prose narrative says that Helgi escapes, consumes the raw meat of cattle he has slaughtered on a beach, and encounters Sigrún. Sigrún, daughter of King Högni, is "a valkyrie and rode through air and sea", and she is the valkyrie Sváva reincarnated. [26]
Set in Baghdad during the Islamic Golden Age—primarily during the Anarchy at Samarra—it follows Basim Ibn Ishaq, a character introduced in Assassin's Creed Valhalla, and his transition from street thief to Hidden One, a decade before the events of Valhalla. The design philosophy behind the game intended it to be a return to the series ...
Einar is a Scandinavian given name deriving from the Old Norse name Einarr, which according to Guðbrandur Vigfússon is directly connected with the concept of the einherjar, warriors who died in battle and ascended to Valhalla in Norse mythology.
"Freya" (1882) by Carl Emil Doepler. In Norse mythology, Fólkvangr (Old Norse "field of the host" [1] or "people-field" or "army-field" [2]) is a meadow or field ruled over by the goddess Freyja where half of those that die in combat go upon death, whilst the other half go to the god Odin in Valhalla.
The etymology of the Old Norse name Sæhrímnir is problematic; in contradiction to the Gylfaginning (and, depending upon translator, Grímnismál) description of the animal as a boar, Sæhrímnir is, in modern scholarship, commonly proposed to mean "sooty sea-beast" or "sooty sea-animal" (which may be connected to Old Norse seyðir, meaning 'cooking ditch'). [1]