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  2. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

  3. 2.5D (visual perception) - Wikipedia

    en.wikipedia.org/wiki/2.5D_(visual_perception)

    A 2.5d image. 2.5D is an effect in visual perception. It is the construction of an apparently three-dimensional environment from 2D retinal projections. [1] [2] [3] While the result is technically 2D, it allows for the illusion of depth.

  4. 2.5D (machining) - Wikipedia

    en.wikipedia.org/wiki/2.5D_(machining)

    A 2.5D image is a simplified three-dimensional ((x, y, z) Cartesian coordinates system) surface representation that contains at most one depth (z) value for every point in the (x, y) plane. All features of the part will be visible from one view meaning that it can written with simple codes and accessible technology.

  5. 2.5D integrated circuit - Wikipedia

    en.wikipedia.org/wiki/2.5D_integrated_circuit

    A 2.5D integrated circuit (2.5D IC) is an advanced packaging technique [1] that combines multiple integrated circuit dies in a single package [2] without stacking them into a three-dimensional integrated circuit (3D-IC) with through-silicon vias (TSVs). [3] The term "2.5D" originated when 3D-ICs with TSVs were quite new and still very difficult.

  6. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  7. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    2.5D ("two-and-a-half-dimensional"), 3/4 perspective and pseudo-3D are informal terms used to describe graphical projections and techniques that try to "fake" three-dimensionality, typically by using some form of parallel projection, wherein the point of view is from a fixed perspective, but also reveals multiple facets of an object.

  8. JCPenney closing 'handful' of stores by mid-2025: Here's what ...

    www.aol.com/jcpenney-closing-handful-stores-mid...

    A "handful" of JCPenney locations are soon to be closing, a company spokesperson said, adding to the retailer's long list of shuttered stores since it filed for bankruptcy in 2020.. The ...

  9. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    A common rendering primitive defining a sequence of adjacent triangle primitives, where each triangle re-uses 2 vertices from the previous one. Trivial accept The process of accepting an entire rendering primitive , 3D model , or bounding volume contents without further tests for clipping or occlusion culling .