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Game theory is a branch of mathematics that uses models to study interactions with formalized incentive structures ("games"). It has applications in a variety of fields, including economics , anthropology , political science , social psychology and military strategy .
Math League (grades 4–12) Math-O-Vision (grades 9–12) Math Prize for Girls; MathWorks Math Modeling Challenge; Mu Alpha Theta; Pi Math Contest (for elementary, middle and high school students) United States of America Mathematical Olympiad (USAMO) United States of America Mathematical Talent Search (USAMTS) Rocket City Math League (pre ...
Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".
A spread of Krypto cards: players must find a way to calculate 12 using the numbers 5, 19, 8, 3 and 6. Krypto is a card game designed by Daniel Yovich in 1963 and published by Parker Brothers and MPH Games Co. [1] It is a mathematical game that promotes proficiency with basic arithmetic operations.
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