Search results
Results from the WOW.Com Content Network
MOPy fish next to a rock and plant. The MOPy fish is a freeware cyberpet, released in October 1997 for Microsoft Windows by The Global Beach Group on behalf of Hewlett-Packard. [1]
A pet simulator (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
The first-known virtual pet was a screen-cursor chasing cat called Neko. It was rather called a "desktop pet" since at that time the term "virtual pet" did not exist. PF.Magic released the first widely popular virtual pets in 1995 with Dogz, [5] followed by Catz in the spring of 1996, eventually becoming a franchise known as Petz.
A virtual pet is an imaginary pet that, as in the real world, needs to be cared for. Such pets are usually on the Internet or in a computer game. Subcategories.
Neopets is a free-to-play virtual pet browser game. First launched in 1999, the game allows users to own virtual pets ("Neopets") and explore a virtual world called "Neopia." Players can earn one of two virtual currencies. One currency, called Neopoints, can be obtained for free through on-site features like games, events, and contests.
EyePet is a 2009 virtual pet video game developed by London Studio and published by Sony Computer Entertainment for the PlayStation 3. [4] The original version was originally scheduled to be released in North America on 17 November 2009, but was held back. [2]
Insaniquarium is a virtual pets simulator with a blend of elements from action, strategy, and puzzle video games. [3] [4] In the game, the player must manage a tank of guppies and other aquatic creatures, and each stage begins with two guppies in the tank. Guppies and other fish drop coins, which can be collected by the player and used to ...
Seniors can interact with GeriJoy's pets by petting them through the multitouch interface of standard consumer-grade tablets, and can even have intelligent conversations with the pets. Television viewing among the elderly represents a significant percentage of how their waking hours are spent, and the percentage increases directly with age.