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  2. Bryce (software) - Wikipedia

    en.wikipedia.org/wiki/Bryce_(software)

    Bryce 7 was released in July 2010. New features include the Instancing Lab and advanced lighting. Updated features include the Daz Studio Bridge, the Sky Lab, clouds and HDRI. Bryce 7 is available in three versions, a limited free version, a standard version lacking the new features and a pro version with the new features. [15]

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platform's game engine, Roblox Studio, [4] and then shared to and played by other players. [1]

  4. id Tech 3 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_3

    id Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for its 1999 game Quake III Arena. It has subsequently been used in numerous games. It has subsequently been used in numerous games.

  5. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping can both refer to the task of unwrapping a 3D model, the abstract that a 3D model has textures applied to it and the related algorithm of the 3D software. Texture map refers to a Raster graphics also called image, texture. If the texture stores a specific property it's also referred to as color map, roughness map...

  6. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    3D graphics are 3D models that allow building models in real-time or non-real-time 3D rendering. 3DMF – QuickDraw 3D Metafile (.3dmf) 3DM – OpenNURBS Initiative 3D Model (used by Rhinoceros 3D) (.3dm) 3MF – Microsoft 3D Manufacturing Format (.3mf) [3] 3DS – legacy 3D Studio Model (.3ds) ABC – Alembic (computer graphics) AC – AC3D Model

  7. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license. It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [ 6 ] for several companies in Latin America prior to its public release in 2014. [ 7 ]

  8. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    An OBJ file may contain vertex data, free-form curve/surface attributes, elements, free-form curve/surface body statements, connectivity between free-form surfaces, grouping and display/render attribute information. The most common elements are geometric vertices, texture coordinates, vertex normals and polygonal faces:

  9. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    Having an engine that is for example easy to import models to, is of little help when doing research, modeling, and making a photorealistic texture for a game item. As a result, other game characteristics such as its popularity and capabilities have a dominating effect on the number of mods created for the game by users.