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  2. new and delete (C++) - Wikipedia

    en.wikipedia.org/wiki/New_and_delete_(C++)

    The C++ standard library instead provides a dynamic array (collection) that can be extended or reduced in its std::vector template class. The C++ standard does not specify any relation between new / delete and the C memory allocation routines, but new and delete are typically implemented as wrappers around malloc and free. [6]

  3. Placement syntax - Wikipedia

    en.wikipedia.org/wiki/Placement_syntax

    In the C++ programming language, placement syntax allows programmers to explicitly specify the memory management of individual objects — i.e. their "placement" in memory. Normally, when an object is created dynamically, an allocation function is invoked in such a way that it will both allocate memory for the object, and initialize the object ...

  4. Uninitialized variable - Wikipedia

    en.wikipedia.org/wiki/Uninitialized_variable

    (However, default initialization to 0 is a right practice for pointers and arrays of pointers, since it makes them invalid before they are actually initialized to their correct value.) In C, variables with static storage duration that are not initialized explicitly are initialized to zero (or null, for pointers). [3]

  5. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    C++ destructors for local variables are called at the end of the object lifetime, allowing a discipline for automatic resource management termed RAII, which is widely used in C++. Member variables are created when the parent object is created. Array members are initialized from 0 to the last member of the array in order.

  6. Resource acquisition is initialization - Wikipedia

    en.wikipedia.org/wiki/Resource_acquisition_is...

    Ownership of dynamically allocated objects (memory allocated with new in C++) can also be controlled with RAII, such that the object is released when the RAII (stack-based) object is destroyed. For this purpose, the C++11 standard library defines the smart pointer classes std::unique_ptr for single-owned objects and std::shared_ptr for objects ...

  7. Erase–remove idiom - Wikipedia

    en.wikipedia.org/wiki/Erase–remove_idiom

    It is, however, preferable to use an algorithm from the C++ Standard Library for such tasks. [1] [2] [3] The member function erase can be used to delete an element from a collection, but for containers which are based on an array, such as vector, all elements after the deleted element have to be moved forward to avoid "gaps" in the collection ...

  8. Null-terminated string - Wikipedia

    en.wikipedia.org/wiki/Null-terminated_string

    In computer programming, a null-terminated string is a character string stored as an array containing the characters and terminated with a null character (a character with an internal value of zero, called "NUL" in this article, not same as the glyph zero).

  9. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.