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  2. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    Creation Kit logo. The Creation Kit is a modding tool for Creation Engine games. The Creation Kit takes advantage of the Creation Engine's modular nature. It was created by Bethesda Game Studios for the modding community of The Elder Scrolls series. [17] The tool can be used to create worlds, races, NPCs, weapons, update textures, and fix bugs.

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0. The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3. These OpenGL APIs are found in the extensions:

  4. Starfield: Shattered Space - Wikipedia

    en.wikipedia.org/wiki/Starfield:_Shattered_Space

    Creative director Todd Howard stated that the studio plans to release a story expansion pack for Starfield every year. [8] Developed by Bethesda Game Studios using the Creation Engine 2, the expansion focuses on enhancing the core gameplay experience while maintaining consistency with the base game's aesthetic and mechanics.

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Geometry shaders were introduced in Direct3D 10 and OpenGL 3.2; formerly available in OpenGL 2.0+ with the use of extensions. [7] This type of shader can generate new graphics primitives, such as points, lines, and triangles, from those primitives that were sent to the beginning of the graphics pipeline. [8]

  6. Starfield (video game) - Wikipedia

    en.wikipedia.org/wiki/Starfield_(video_game)

    Starfield takes place in a space-themed setting, and is the first new intellectual property developed by Bethesda in 25 years. [3] It was described by director Todd Howard as " Skyrim in space". Like Bethesda's previous games, it was powered by the Creation Engine , though it was heavily modified to accommodate the game's procedural generation ...

  7. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  8. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  9. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal has been available since June 2, 2014 on iOS devices powered by Apple A7 or later, [10] and since June 8, 2015 on Macs (2012 models or later) running OS X El Capitan. [ 11 ] On June 5, 2017, at WWDC , Apple announced the second version of Metal, to be supported by macOS High Sierra , iOS 11 and tvOS 11 .