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Dave Grossman is an American game programmer and game designer, most known for his work at Telltale Games and early work at LucasArts. He has also written several children's books, and a book of "guy poetry" called Ode to the Stuff in the Sink. [1] In 2009, he was chosen by IGN as one of the top 100 game creators of all time. [2]
This is an accepted version of this page This is the latest accepted revision, reviewed on 20 January 2025. Digital marketplace for video game keys For other uses, see G2A (disambiguation). This article contains promotional content. Please help improve it by removing promotional language and inappropriate external links, and by adding encyclopedic text written from a neutral point of view ...
The service was launched on 3 February 2009, as Amazon Digital Game Store, having 600+ game titles available for download at that time. [1] On 7 August 2013, it was launched in the United Kingdom. [2] On 12 November 2013, Amazon launched a digital PlayStation store. [3]
This category lists video games developed by Divide By Zero. Pages in category "Divide By Zero games" The following 4 pages are in this category, out of 4 total.
A Japan-exclusive sequel, Mega Spectre, was released for the FM Towns in 1993. [15] The 1994 release of Spectre for the SNES. The 1994 Spectre VR is an enhanced network-oriented version of the game. It and Spectre Supreme were also available for IBM PC compatibles. The original Spectre was released as Spectre Classic in the late 1990s.
The GameKey was first announced at the 2005 International Toy Fair, and the first products were released in July 2005. [1]GameKeys were mainly marketed for the Namco Ms. Pac-Man controller, but different GameKeys existed for other TV Games manufactured by Jakks Pacific, including Nicktoons, Star Wars, and Disney.
Zero Divide (ゼロ・ディバイド) [4] is a 1995 3D fighting video game developed by Zoom [1] for the PlayStation, originally released in August 1995 and also as a launch title in North America. A Windows PC port was later released, subtitled Techno Warrior in North America.
Spectre is a video game for the Apple II written by Bob Flanagan [2] and Scott Miller and published by Datamost in 1982. [1] [3] Spectre is a Pac-Man variant with a goal of collecting dots while avoiding "Questers." The player navigates the maze with a 3D view on the left side of the screen and a top-down representation on the right.