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See 'n Say is an educational toy created by Mattel in 1964 after the success of Chatty Cathy. It was the first Mattel talking toy allowing children to choose the exact phrase as heard. Although the first release focuses on farm animal sounds, it had spawned through many themes from the alphabet, counting, nursery rhymes, to licensed products.
The Pushmi-Pullyu (pronounced "push-me—pull-you") is a "gazelle/unicorn cross" with two heads (one of each) at opposite ends of its body. In The Story of Doctor Dolittle , the grateful monkeys in Africa persuade it to accompany Dr. Dolittle to England to earn money for him (in Doctor Dolittle's Circus and Doctor Dolittle's Caravan ).
Early toys were made of heavy steel parts and ponderosa pine, which resisted splintering and held up well to heavy use. The details and charm were added with colorful lithographic labels. [6] Mrs. Price was the first Art Director and designed push-pull toys for the opening line, based on characters from her children's books.
The Chatter Telephone is a pull toy for toddlers 12 to 36 months of age. [1] Introduced in 1961 by the Fisher-Price company as the "Talk Back Phone" for infants and children, which was updated to the name Chatter Telephone in 1962, is a roll along pull toy. It has a smiling face, and when the toy is pulled, it makes a chattering sound and the ...
Andrew Tarantola from Engadget compared Push Me Pull You to a combination of Greco-Roman wrestling, capture the flag, Human Centipede, and soccer. [12] Writing for Polygon , Megan Farokhmanesh and Allegra Frank praised the game as "one of the most fast-paced, unique, and entertaining additions" entries in the local multiplayer genre.
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Bop It, stylized as bop it! since 2008, is a line of audio game toys. By following a series of commands issued through voice recordings produced by a speaker by the toy, which has multiple inputs including pressable buttons, pull handles, twisting cranks, spinnable wheels, flickable switches, the player progresses and the pace of the game increases.
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