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  2. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents ...

  3. Role-playing video game - Wikipedia

    en.wikipedia.org/wiki/Role-playing_video_game

    The experience system, by far the most common, was inherited from pen-and-paper role-playing games and emphasizes receiving "experience points" (often abbreviated "XP" or "EXP") by winning battles, performing class-specific activities, and completing quests. Once a certain amount of experience is gained, the character advances a level.

  4. Fate: The Traitor Soul - Wikipedia

    en.wikipedia.org/wiki/Fate:_The_Traitor_Soul

    Fate: The Traitor Soul is a fantasy action role-playing game in which players take their characters through progressively difficult levels of a dungeon while fighting monsters, completing quests, and collecting valuable items and gold. Players earn experience points that boost character attributes and unlock new levels and weapons.

  5. Dragon Quest (TSR) - Wikipedia

    en.wikipedia.org/wiki/Dragon_Quest_(TSR)

    Dragon Quest is a board game that uses a simplified set of rules for D&D.One player acts as a Dungeon Master and runs the game. The other players either use pregenerated player characters or create their own using blank character sheets [1] in order to participate in prepared dungeon crawls.

  6. Dungeonquest - Wikipedia

    en.wikipedia.org/wiki/Dungeonquest

    But he concluded with a strong recommendation, saying, "Play is tense, suspenseful, and exciting, since the objectives are extremely difficult, and death is swift. The importance of good luck and the distraction of the vivid dungeon setting help suppress competitive impulses, making the Dungeonquest game quite comfortable for social play." [1]

  7. Heroes for Dungeonquest - Wikipedia

    en.wikipedia.org/wiki/Heroes_for_Dungeonquest

    Reviewer John Woods for The Games Machine had not been impressed with the original game, feeling that the inherent randomness of events trumped any player skill. [5] In reviewing the Heroes for Dungeonquest expansion, he found it similarly flawed: "Whilst the game is fun to play a few times, there's very little depth to it and even worse no scope at all for cooperation or enmity between ...

  8. Quest for the Heartstone - Wikipedia

    en.wikipedia.org/wiki/Quest_for_the_Heartstone

    XL1 Quest for the Heartstone was published by TSR in 1984 as a 32-page booklet with an outer folder, and was written by Michael L. Gray, with art by Jeff Easley. [1] [2] The module was designed to be used with the characters from the LJN and TSR D&D toy line, such as Strongheart and Warduke, and comes with game statistics for the characters based on these toy figures.

  9. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]