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  2. The Joan Ganz Cooney Center - Wikipedia

    en.wikipedia.org/wiki/The_Joan_Ganz_Cooney_Center

    The Cooney Center focuses on research, new technologies, and catalyzing policy change. Its activities comprise three primary themes: Literacy by Ten: The Cooney Center co-authored Pioneering Literacy in the Digital Wild West: Empowering Parents and Educators, a 2012 report that has been used by literacy researchers from Stanford University [5] and others around the globe. [6]

  3. Video modeling - Wikipedia

    en.wikipedia.org/wiki/Video_modeling

    Video modeling (VM) is a mode of teaching that uses video recording and display equipment to provide a visual model of the targeted behaviors or skill. [1] In video self-modeling (VSM), individuals observe themselves performing a behavior successfully on video, and then imitate the targeted behavior.

  4. Video self-modeling - Wikipedia

    en.wikipedia.org/wiki/Video_self-modeling

    Video self-modeling (VSM) is a form of observational learning in which individuals observe themselves performing a behavior successfully on video, and then imitate the targeted behavior. VSM allows individuals to view themselves being successful, acting appropriately, or performing new tasks.

  5. Observational learning - Wikipedia

    en.wikipedia.org/wiki/Observational_learning

    This exposure allows children to observe and learn the different skills and practices that are valued in their communities. [5] Bobo doll experiment identified the importance of observational learning . Albert Bandura, who is known for the classic Bobo doll experiment, identified this basic form of learning in 1961. The importance of ...

  6. Instructional modeling - Wikipedia

    en.wikipedia.org/wiki/Instructional_modeling

    Instructional modeling is a common pedagogical practice where an instructor “acts out” or conducts an exhibition of proper skill performance, process execution, or cognitive processing (e.g. think-aloud). Students refer to the instructor's model and attempt to mimic or reproduce what they observed.

  7. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  8. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

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