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Color cycling, also known as palette shifting or palette animation, is a technique used in computer graphics in which colors are changed in order to give the impression of animation. This technique was used in early video games , as storing one image and changing its palette requires less memory and processor power than storing multiple frames ...
Car and Driver (video game) Lerner Research: Electronic Arts: DOS 1992 Car Town: Cie Games Glu Mobile: FMP, iOS 2010-07-27 Car Wars: Texas Instruments: Texas Instruments: TI-99/4A 1981 Carmageddon: Stainless Games: Sales Curve Interactive, Interplay Productions: DOS, WIN, Mac, PS1, N64, GBC, iOS, Droid 1997-06-30 Carmageddon II: Carpocalypse ...
This is a list of video games for the Apple II. The Apple II had a large user base and was a popular game development platform in the 1970s and 1980s. There is a separate list of Apple IIGS games. There are currently 632 games on this list. [a]
Such games typically feature the disclaimers "Only for Game Boy Color" and "Not compatible with other Game Boy systems!" on their box art or sometimes on the cartridge. This list is organized alphabetically by the games' localized English titles, or by rÅmaji transliterations when exclusive to Japan. The releases are sorted into 3 main regions ...
YouTube Kids has faced criticism from advocacy groups, particularly the Fairplay Organization, for concerns surrounding the app's use of commercial advertising, as well as algorithmic suggestions of videos that may be inappropriate for the app's target audience, as the app has been associated with a controversy surrounding disturbing or violent ...
From the beginning of organised motor sport events, in the early 1900s, until the late 1960s, before commercial sponsorship liveries came into common use, vehicles competing in Formula One, sports car racing, touring car racing and other international auto racing competitions customarily painted their cars in standardised racing colours that indicated the nation of origin of the car or driver.
Within a month, Kimber had created a company name (PlaSmart - pronounced Play Smart), website, and provided marketing materials for the Fun Car, including a demo video. More importantly, he decided to change the product name from the Fun Car (deemed too generic and dull) to the PlasmaCar, a name he borrowed from the world of consumer ...
A typical race in progress, Game Boy version. Micro Machines is a top-down racing game: players observe races from above. Players race in environments such as breakfast and pool tables, work desks, and treehouses, driving toy vehicles such as powerboats, helicopters, formula one cars, and tanks that can shoot other racers. [2]