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  2. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    Another type of transformation, of importance in 3D computer graphics, is the perspective projection. Whereas parallel projections are used to project points onto the image plane along parallel lines, the perspective projection projects points onto the image plane along lines that emanate from a single point, called the center of projection.

  3. Convolution - Wikipedia

    en.wikipedia.org/wiki/Convolution

    The existing ones are only modified (amplitude and/or phase). In other words, the output transform is the pointwise product of the input transform with a third transform (known as a transfer function). See Convolution theorem for a derivation of that property of convolution. Conversely, convolution can be derived as the inverse Fourier ...

  4. Change of basis - Wikipedia

    en.wikipedia.org/wiki/Change_of_basis

    a smooth function, an analytic function, if the multivariate function that represents it on some basis—and thus on every basis—has the same property. This is specially useful in the theory of manifolds, as this allows extending the concepts of continuous, differentiable, smooth and analytic functions to functions that are defined on a manifold.

  5. Covariance and contravariance of vectors - Wikipedia

    en.wikipedia.org/wiki/Covariance_and_contra...

    For a vector to represent a geometric object, it must be possible to describe how it looks in any other coordinate system. That is to say, the components of the vectors will transform in a certain way in passing from one coordinate system to another. A simple illustrative case is that of a Euclidean vector.

  6. Covariant transformation - Wikipedia

    en.wikipedia.org/wiki/Covariant_transformation

    The explicit form of a covariant transformation is best introduced with the transformation properties of the derivative of a function. Consider a scalar function f (like the temperature at a location in a space) defined on a set of points p, identifiable in a given coordinate system , =,, … (such a collection is called a manifold).

  7. List of transforms - Wikipedia

    en.wikipedia.org/wiki/List_of_transforms

    Bateman transform; Fourier transform. Short-time Fourier transform; Gabor transform; Hankel transform; Hartley transform; Hermite transform; Hilbert transform. Hilbert–Schmidt integral operator; Jacobi transform; Laguerre transform; Laplace transform. Inverse Laplace transform; Two-sided Laplace transform; Inverse two-sided Laplace transform ...

  8. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    A wide variety of import/export scripts that extend Blender capabilities (accessing the object data via an internal API) make it possible to interoperate with other 3D tools. Blender organizes data as various kinds of "data blocks" (akin to glTF), such as Objects, Meshes, Lamps, Scenes, Materials, Images, and so on. An object in Blender ...

  9. Scene graph - Wikipedia

    en.wikipedia.org/wiki/Scene_graph

    In vector-based graphics editing, each leaf node in a scene graph represents some atomic unit of the document, usually a shape such as an ellipse or Bezier path.Although shapes themselves (particularly paths) can be decomposed further into nodes such as spline nodes, it is practical to think of the scene graph as composed of shapes rather than going to a lower level of representation.