enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Memory model (programming) - Wikipedia

    en.wikipedia.org/wiki/Memory_model_(programming)

    The final revision of the proposed memory model, C++ n2429, [6] was accepted into the C++ draft standard at the October 2007 meeting in Kona. [7] The memory model was then included in the next C++ and C standards, C++11 and C11. [8] [9] The Rust programming language inherited most of C/C++'s memory model. [10]

  3. Java memory model - Wikipedia

    en.wikipedia.org/wiki/Java_memory_model

    The Java memory model describes how threads in the Java programming language interact through memory. Together with the description of single-threaded execution of code, the memory model provides the semantics of the Java programming language.

  4. Timeline of programming languages - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_programming...

    Tim Sweeney at Epic Games: C++, Java: 1998 XSLT (+ XPath) W3C, James Clark: DSSSL: 1998 Xojo (REALbasic at the time) Xojo, Andrew Barry Visual Basic: 1999 C99: C99 ISO/IEC 9899:1999 C90: 1999 Gambas: Benoît Minisini: Visual Basic, Java: 1999 Game Maker Language (GML) Mark Overmars: Game Maker: 1999 Harbour: Antonio Linares dBase, Clipper: Year ...

  5. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    Stop-and-copy garbage collection in a Lisp architecture: [1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.

  6. Random-access memory - Wikipedia

    en.wikipedia.org/wiki/Random-access_memory

    A 64 bit memory chip die, the SP95 Phase 2 buffer memory produced at IBM mid-1960s, versus memory core iron rings 8GB DDR3 RAM stick with a white heatsink Random-access memory ( RAM ; / r æ m / ) is a form of electronic computer memory that can be read and changed in any order, typically used to store working data and machine code .

  7. Java performance - Wikipedia

    en.wikipedia.org/wiki/Java_performance

    Java memory use is much higher than C++'s memory use because: There is an overhead of 8 bytes for each object and 12 bytes for each array [61] in Java. If the size of an object is not a multiple of 8 bytes, it is rounded up to next multiple of 8. This means an object holding one byte field occupies 16 bytes and needs a 4-byte reference.

  8. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]

  9. Memory footprint - Wikipedia

    en.wikipedia.org/wiki/Memory_footprint

    In a Java program, the memory footprint is predominantly made up of the runtime environment in the form of Java virtual machine (JVM) itself that is loaded indirectly when a Java application launches. In addition, on most operating systems, disk files opened by an application too are read into the application's address space, thereby ...