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  2. Screen-door effect - Wikipedia

    en.wikipedia.org/wiki/Screen-door_effect

    This can be seen in digital projector images and regular displays under magnification or at close range, but the increases in display resolutions have made this much less significant. More recently, the screen-door effect has been an issue with virtual reality headsets and other head-mounted displays , because these are viewed at a much closer ...

  3. Droste effect - Wikipedia

    en.wikipedia.org/wiki/Droste_effect

    The original 1904 Droste cocoa tin, designed by Jan Misset (1861–1931) [a] The Droste effect (Dutch pronunciation:), known in art as an example of mise en abyme, is the effect of a picture recursively appearing within itself, in a place where a similar picture would realistically be expected to appear.

  4. Computer monitor - Wikipedia

    en.wikipedia.org/wiki/Computer_monitor

    A flat-panel display (FPD) computer monitor A cathode-ray tube (CRT) computer monitor A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display , support electronics, power supply, housing , electrical connectors , and external user controls.

  5. Display size - Wikipedia

    en.wikipedia.org/wiki/Display_size

    On 2D displays, such as computer monitors and TVs, display size or viewable image size (VIS) refers to the physical size of the area where pictures and videos are displayed. The size of a screen is usually described by the length of its diagonal , which is the distance between opposite corners, typically measured in inches.

  6. Head-mounted display - Wikipedia

    en.wikipedia.org/wiki/Head-mounted_display

    Most people sit about 60 cm away from their monitors and have quite a good feel about screen sizes at that distance. To convert the manufacturer's apparent screen size to a desktop monitor position, divide the screen size by the distance in feet, then multiply by 2. Consumer-level HMDs typically offer a FOV of about 110°.

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    mail.aol.com

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  8. Optimum HDTV viewing distance - Wikipedia

    en.wikipedia.org/wiki/Optimum_HDTV_viewing_distance

    The "optimal viewing distance" [5] is based on the limits of the human eye, i.e. its angle of resolution. This is its ability to distinguish between two pixels. For normal visual acuity (6/6 vision), this angle is 1 arcmin. To obtain a fixed distance for a given resolution, it must be expressed in picture heights (H). [5]

  9. Dot pitch - Wikipedia

    en.wikipedia.org/wiki/Dot_pitch

    The exact difference between horizontal and diagonal dot pitch varies with the design of the monitor (see pixel geometry and widescreen), but a typical entry-level 0.28 mm (diagonal) monitor has a horizontal pitch of 0.24 or 0.25 mm, and a good quality 0.26 mm (diagonal) unit has a horizontal pitch of 0.22 mm.