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  2. Craps - Wikipedia

    en.wikipedia.org/wiki/Craps

    The probability of dice combinations determine the odds of the payout. There are a total of 36 (6 × 6) possible combinations when rolling two dice. The following chart shows the dice combinations needed to roll each number. The two and twelve are the hardest to roll since only one combination of dice is possible.

  3. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    These include whether a specially marked die (called the Mayhem die) has rolled highest, the lowest number rolled, and whether any two dice show the same number. One other commonly used variant of the 6-sided dice roll is the d3, which is a 6-sided die roll, with the result divided by 2. The average result is 2, and the standard deviation is 0.816.

  4. Dice - Wikipedia

    en.wikipedia.org/wiki/Dice

    For example, rolling a single six-sided die yields a uniform distribution, where each number from 1 to 6 has an equal chance of appearing. However, when rolling two dice and summing the results, the probability distribution shifts, as some sums (like 7) become more likely than others (like 2 or 12).

  5. Glossary of craps terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_craps_terms

    To roll a 2, 3, or 12 on the come out roll. A player betting on the Pass line or Come loses on crap out, but the roll does not lose when a point is established. Don't Pass and Don't Come wins if a 2 or 3 craps is rolled on come out, but ties (pushes) if a 12 is rolled on come out. The shooter may continue rolling after crapping out. craps

  6. Probability - Wikipedia

    en.wikipedia.org/wiki/Probability

    The probabilities of rolling several numbers using two dice. Probability is the branch of mathematics and statistics concerning events and numerical descriptions of how likely they are to occur. The probability of an event is a number between 0 and 1; the larger the probability, the more likely an event is to occur.

  7. Hazard (game) - Wikipedia

    en.wikipedia.org/wiki/Hazard_(game)

    [1]: 169 [2] They throw the dice again: if they roll the chance, they win; if they roll the main, they lose (unlike on the first throw); if they roll neither, they keep throwing until they roll one or the other, winning with the chance and losing with the main. The caster keeps their role until losing three times in succession. [3]

  8. Mia (game) - Wikipedia

    en.wikipedia.org/wiki/Mia_(game)

    As an example, consider the roll 55. There are two rolls ranked above this (21 and 66), and so the probability that any single subsequent roll would beat 55 is the sum of the probability of rolling 21, which is 2 ⁄ 36, or rolling 66, which is 1 ⁄ 36. Therefore the probability of beating 55 outright on a subsequent roll is 3 ⁄ 36 or 8.3%.

  9. Mexico (game) - Wikipedia

    en.wikipedia.org/wiki/Mexico_(game)

    There are 6 2 = 36 potential combinations when rolling two six-sided dice, which are used to generate 21 scores in total, 15 two-digit numbers and 6 doubles. The odds of rolling any particular non-double score are 2 ⁄ 36, since there are two ways to make each two-digit numerical value, and the odds of rolling a particular double are 1 ⁄ 36 ...