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A multimodal interface provides several distinct tools for input and output of data. Multimodal human-computer interaction involves natural communication with virtual and physical environments. It facilitates free and natural communication between users and automated systems, allowing flexible input (speech, handwriting, gestures) and output ...
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Multimodal Architecture and Interfaces is an open standard developed by the World Wide Web Consortium since 2005. It was published as a Recommendation of the W3C on October 25, 2012. The document is a technical report specifying a multimodal system architecture and its generic interfaces to facilitate integration and multimodal interaction ...
In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]
User interfaces can be created in WPF using any of the CLR languages (e.g. C#) or with the XML-based language XAML. Microsoft Expression Blend is a visual GUI builder for WPF. The Windows UI Library (WinUI) is the graphical subsystem of universal apps.
Multimodal learning, machine learning methods using multiple input modalities; Multimodal transport, a contract for delivery involving the use of multiple modes of goods transport; Multimodality, the use of several modes (media) in a single artifact; Multimodal logic modal logic that has more than one primitive modal operator
Example of multimodality: A televised weather forecast (medium) involves understanding spoken language, written language, weather specific language (such as temperature scales), geography, and symbols (clouds, sun, rain, etc.). Multimodality is the application of multiple literacies within one medium.
An example is representational significance: do physical and digital representations have the same strength and salience? According to Mi Jeong Kim and Mary Lou Maher, the five basic defining properties of tangible user interfaces are as follows: [4] Space-multiplex both input and output. Concurrent access and manipulation of interface components.