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Contents. Rook (chess) The rook (/ rʊk /; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may capture an enemy piece on its path; it may participate in castling. Each player starts the game with two rooks, one in each corner on their side of the board.
The standard set of chess pieces— king, queen, rook, bishop, knight, or pawn, with white and black variants—were included in the block Miscellaneous Symbols. In Unicode 12.0, the Chess Symbols block (U+1FA00–U+1FA6F) was allocated for inclusion of extra chess piece representations. This includes fairy chess pieces, such as rotated pieces ...
There are other symbols used by various chess engines and publications, such as Chess Informant and Encyclopaedia of Chess Openings, when annotating moves or describing positions. [8] Many of the symbols now have Unicode encodings, but quite a few still require a special chess font with appropriated characters.
Rook (bird) The rook (Corvus frugilegus) is a member of the family Corvidae in the passerine order of birds. It is found in the Palearctic, its range extending from Scandinavia and western Europe to eastern Siberia. It is a large, gregarious, black-feathered bird, distinguished from similar species by the whitish featherless area on the face.
Original Staunton chess pieces Left to right: pawn, rook, knight, bishop, queen, king. A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either white or black, and it can be one of six types: king, queen, rook, bishop, knight, or pawn. Chess sets generally come with sixteen pieces of ...
A rook versus a minor piece: normally a draw but in some cases the rook wins, see pawnless chess endgame. A rook versus a minor piece and one pawn: usually a draw but the rook may win. A rook versus a minor piece and two pawns: usually a draw but the minor piece may win. A rook versus a minor piece and three pawns: a win for the minor piece.
Castling is permitted only if neither the king nor the rook has previously moved; the squares between the king and the rook are vacant; and the king does not leave, cross over, or finish on a square attacked by an enemy piece. Castling is the only move in chess in which two pieces are moved at once. [3]
The rook and pawn versus rook endgame is a fundamentally important, [2][3][4][5][6] widely studied [7][8] chess endgame. Precise play is usually required in these positions. With optimal play, some complicated wins require sixty moves [9] to either checkmate, capture the defending rook, or successfully promote the pawn. [10]