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  2. React (JavaScript library) - Wikipedia

    en.wikipedia.org/wiki/React_(JavaScript_library)

    React was created by Jordan Walke, a software engineer at Meta, who initially developed a prototype called "F-Bolt"[48]before later renaming it to "FaxJS". This early version is documented in Jordan Walke's GitHub repository.[1] Influences for the project included XHP, an HTMLcomponent library for PHP.

  3. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback function when one of those events is detected. Event-driven programs can be written in any programming ...

  4. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    v. t. e. In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code that is ...

  5. Reactive programming - Wikipedia

    en.wikipedia.org/wiki/Reactive_programming

    In computing, reactive programming is a declarative programming paradigm concerned with data streams and the propagation of change. With this paradigm, it is possible to express static (e.g., arrays) or dynamic (e.g., event emitters) data streams with ease, and also communicate that an inferred dependency within the associated execution model exists, which facilitates the automatic propagation ...

  6. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    Don't repeat yourself. " Don't repeat yourself " (DRY) is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place. The DRY principle is stated as "Every piece of ...

  7. Infinite loop - Wikipedia

    en.wikipedia.org/wiki/Infinite_loop

    Infinite loop. Control flow. v. t. e. In computer programming, an infinite loop (or endless loop) [1][2] is a sequence of instructions that, as written, will continue endlessly, unless an external intervention occurs, such as turning off power via a switch or pulling a plug. It may be intentional.

  8. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    A loop is a sequence of statements which is specified once but which may be carried out several times in succession. The code "inside" the loop (the body of the loop, shown below as xxx) is obeyed a specified number of times, or once for each of a collection of items, or until some condition is met, or indefinitely. When one of those items is ...

  9. Gillespie algorithm - Wikipedia

    en.wikipedia.org/wiki/Gillespie_algorithm

    A simple example may help to explain how the Gillespie algorithm works. Consider a system of molecules of two types, A and B. In this system, A and B reversibly bind together to form AB dimers such that two reactions are possible: either A and B react reversibly to form an AB dimer, or an AB dimer dissociates into A and B.