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OpenVR SDK was released to the public on 30 April 2015 by Valve, for developers to develop SteamVR games and software. It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse.
[4] [5] [6] A provisional version of the standard was released on March 18, 2019, to enable developers and implementers to provide feedback on it. [3] On July 29, 2019, OpenXR 1.0 was released to the public by Khronos Group at SIGGRAPH 2019 [7] and on April 15, 2024, OpenXR 1.1 was released by Khronos. [8]
A grey market exists around Steam keys, where less reputable buyers purchase a large number of Steam keys for a game when it is offered for a low cost, and then resell these keys to users or other third-party sites at a higher price. [69] [70] This caused some of these third-party sites, such as G2A, to be embroiled in this grey market. [71]
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WebXR Device API is a Web application programming interface (API) [1] [2] that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Meta Quest, Google Cardboard, HoloLens, Apple Vision Pro, Android XR-based devices, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser.
OpenEXR is a high-dynamic range, multi-channel raster file format, released as an open standard along with a set of software tools created by Industrial Light & Magic (ILM), under a free software license similar to the BSD license.
Reality Labs, formerly Oculus VR, is a business and research unit of Meta Platforms (formerly Facebook Inc.) that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as the Quest, and online platforms such as Horizon Worlds.
Its flagship device, Microsoft HoloLens, was announced at the "Windows 10: The Next Chapter" press event on January 21, 2015. [2] The HoloLens provides an augmented reality experience where a live presentation of physical real-world elements is incorporated with that of virtual elements (referred to as "holograms" [a] by Microsoft) [3] [4] [5] such that they are perceived to exist together in ...