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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Common causes of such issues include high latency between server and client, packet loss, network congestion, and external factors independent to network quality such as frame rendering time or inconsistent frame rates. [1] [2] Netcodes may be designed to uphold a synchronous and seamless experience between users despite these networking ...

  3. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is either caused by errors in data transmission, typically across wireless networks, [1] [2] or network congestion. [3]: 36 Packet loss is measured as a percentage of packets lost with respect to packets sent.

  4. Ethernet flow control - Wikipedia

    en.wikipedia.org/wiki/Ethernet_flow_control

    An overwhelmed network node can send a pause frame, which halts the transmission of the sender for a specified period of time. A media access control (MAC) frame (EtherType 0x8808) is used to carry the pause command, with the Control opcode set to 0x0001 (hexadecimal). [1] Only stations configured for full-duplex operation may send pause frames.

  5. Autonegotiation - Wikipedia

    en.wikipedia.org/wiki/Autonegotiation

    Each pulse burst is called a fast link pulse (FLP) burst. The time interval between the start of each FLP burst is the same 16 ms as between NLPs. How a link code word (a 16-bit word) is encoded in a fast link pulse burst. The FLP burst consists of 17 NLP at a 125 μs time interval with a tolerance of 14 μs.

  6. Time-Sensitive Networking - Wikipedia

    en.wikipedia.org/wiki/Time-Sensitive_Networking

    Time-Sensitive Networking (TSN) is a set of standards under development by the Time-Sensitive Networking task group of the IEEE 802.1 working group. [1] The TSN task group was formed in November 2012 by renaming the existing Audio Video Bridging Task Group [2] and continuing its work.

  7. Packet Tracer - Wikipedia

    en.wikipedia.org/wiki/Packet_Tracer

    Packet Tracer is a cross-platform visual simulation tool designed by Cisco Systems that allows users to create network topologies and imitate modern computer networks. The software allows users to simulate the configuration of Cisco routers and switches using a simulated command line interface.

  8. Interpacket gap - Wikipedia

    en.wikipedia.org/wiki/Interpacket_gap

    In computer networking, the interpacket gap (IPG), also known as interframe spacing, or interframe gap (IFG), is a pause which may be required between network packets or network frames.

  9. Gameplay of Overwatch - Wikipedia

    en.wikipedia.org/wiki/Gameplay_of_Overwatch

    Overwatch and Overwatch 2 are team-based first-person shooter games developed by Blizzard Entertainment. Overwatch was released in May 2016 for several platforms. The game features a number of gameplay modes that support casual play, ranked play, and competitive modes used for professional esports events, such as the Overwatch League.