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Most delay effects allow users to set the delay time, or the amount of time between each audio playback. The may be synchronized to a BPM, allowing users to set time values as beat divisions. Delay is used to create other effects, including reverb, chorus, and flanging. [5] Delay effects typically allow users to add and adjust feedback. By ...
Percussion drum kit - 12 samples ... each track could also be routed to 2 effects engines; 1 for reverb/delay, 1 for modulation delays (delay/chorus/flanger).
A similar technique to ADT is doubling echo, which uses short delays to mimic the double-tracking effect. Many effects units were developed to produce similar sounds, such as chorus , flangers , and phasers , all of which use an oscillating delay (or, in the phaser, a variable phase network).
Gated reverb on a snare drum, produced by a plugin. Gated reverb or gated ambience is an audio processing technique that combines strong reverb and a noise gate that cuts the tail of the reverb. The effect is typically applied to recordings of drums (or live sound reinforcement of drums in a PA system) to make the hits sound powerful and ...
The SP-303 features twenty-six internal effects that can be applied to samples and external sources as well. Some of these effects are Filter + Drive, Pitch, Delay, Vinyl Sim, Isolator, Reverb, and Tape Echo. Another notable feature is the built-in pattern sequencer, where loops and patterns can be programmed.
The delays offer controls for delay time, modulation, and feedback, enabling a range of effects including chorus, echo and slapback reverb. Users can configure the delays to operate either in series or parallel and invert the phase of the second unit's modulation wave to produce stereo effects.
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Effect plugins are used to generate, process, receive, or otherwise manipulate streams of audio. Instrument plugins are MIDI controllable DirectX plugins, generally used to synthesize sound or playback sampled audio using virtual synthesizers, samplers or drum machines. DirectX effect plugins were developed by Microsoft as part of DirectShow.