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The first game from the company; [24] an investment strategy game; "a quick (averages 1 and 1/2 hr.) and easy game, useful as a light and friendly evening among other "beer and pretzel" games." [25] Vindicator: 1983: Jimmy Huey H.A.L. Labs Voodoo Castle: 1980: Scott Adams & Alexis Adams Adventure International: Voodoo Island: 1985: Angelsoft ...
This is a list of Apple IIGS games. While backwards compatible for running most Apple II games, the Apple IIGS has a native 16-bit mode with support for graphics, sound, and animation capabilities that surpass the abilities of the earlier Apple II.
This is a non-diffusing subcategory of Category:Apple II games. It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent. Video games released on the Apple II without being ported to or from other video game platforms.
Air Traffic Controller (1978 video game) Airheart; Akalabeth: World of Doom; Alcazar: The Forgotten Fortress; ALF: The First Adventure; Ali Baba and the Forty Thieves (video game) Alice in Wonderland (1985 video game) Alien (Avalon Hill) Aliens: The Computer Game (US Version) Alkemstone; Alter Ego (1986 video game) Alternate Reality (series)
Captain Goodnight and the Islands of Fear is a 1985 action video game by Broderbund.It was released on the Apple II, in English and French. [1] The player must traverse air, sea and land in jets, jeeps, tanks, trams, boats, submarines, and on foot to advance toward enemy territory, the goal being deactivating the Doomsday Device on Doom Island.
Beagle Bag is a collection of video games for the Apple II family of computers published in 1982 by Beagle Bros. It was released in unlocked and unprotected form and is now in the public domain. It was released in unlocked and unprotected form and is now in the public domain.
Apple Panic is a game for the Apple II programmed by Ben Serki and published by Broderbund Software in 1981. [1] Apple Panic is an unauthorized version of the 1980 arcade game Space Panic, the first game with ladders and platforms. [3] While the arcade original remained obscure, Apple Panic became a top seller for home
Freedom! is a 1992 educational video game for the Apple II developed and published by the Minnesota Educational Computing Consortium (MECC). Based on similar gameplay from MECC's earlier The Oregon Trail, the player assumes the role of a runaway slave in the antebellum period of American history who is trying to reach the North through the Underground Railroad.
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