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The main categories of magic items in 4th edition are: armor, weapons, implements, rings, potions, and wondrous items ("a catch-all category"). Some magical items could only be used in a specific body slot and a "character can wear only one magical item per slot — a character can't use two arm slot items (say, bracers of defense and a shield ...
Printable version; This is a documentation subpage for Template:Weapons. It may contain usage information, ...
As throwing begins, a dart of this type is designed to flex in compression between the accelerating force at its nock and the inertia of its weighted point, storing energy. Late in this throw, as the point moves faster and so offers less resistance, the dart releases most of this energy by springing away from the thrower.
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...
The weapons and armour of Middle-earth are all those mentioned J. R. R. Tolkien's Middle-earth fantasy writings, such as The Hobbit, The Lord of the Rings and The Silmarillion. [ 1 ] [ 2 ] Tolkien modelled his fictional warfare on the Ancient and Early Medieval periods of history.
In role-playing games (RPGs) and war games, a saving throw is a roll of dice used to determine whether magic, poison, or various other types of attacks are effective against a character or monster. [1]