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  2. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    The main characteristic of an orthographic projection is that parallel lines remain parallel after the transformation. Perspective projection utilizes the concept that if the distance between the observer and model increases, the model appears smaller than before. Essentially, perspective projection mimics human sight.

  3. Parallel rendering - Wikipedia

    en.wikipedia.org/wiki/Parallel_rendering

    Parallel rendering (or distributed rendering) is the application of parallel programming to the computational domain of computer graphics. Rendering graphics can require massive computational resources for complex scenes that arise in scientific visualization , medical visualization , CAD applications, and virtual reality .

  4. Concurrent lines - Wikipedia

    en.wikipedia.org/wiki/Concurrent_lines

    The de Longchamps point is the point of concurrence of several lines with the Euler line. Three lines, each formed by drawing an external equilateral triangle on one of the sides of a given triangle and connecting the new vertex to the original triangle's opposite vertex, are concurrent at a point called the first isogonal center .

  5. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    The key in this method is that the virtual coordinates are floating point numbers rather than integers. A virtual-x and y value can be (3.5, 3.5) which means the center of the third tile. In the diagram on the left, this falls in the 3rd tile on the y in detail. When the virtual-x and y must add up to 4, the world x will also be 4.

  6. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    Single color line drawing algorithms involve drawing lines in a single foreground color onto a background. They are well-suited for usage with monochromatic displays. The starting point and end point of the desired line are usually given in integer coordinates, so that they lie directly on the points considered by the algorithm.

  7. Parallel (geometry) - Wikipedia

    en.wikipedia.org/wiki/Parallel_(geometry)

    the distance between the two lines can be found by locating two points (one on each line) that lie on a common perpendicular to the parallel lines and calculating the distance between them. Since the lines have slope m , a common perpendicular would have slope −1/ m and we can take the line with equation y = − x / m as a common perpendicular.

  8. Parallel coordinates - Wikipedia

    en.wikipedia.org/wiki/Parallel_coordinates

    For n = 2 this yields a point-line duality pointing out why the mathematical foundations of parallel coordinates are developed in the projective rather than euclidean space. A pair of lines intersects at a unique point which has two coordinates and, therefore, can correspond to a unique line which is also specified by two parameters (or two ...

  9. Ultraparallel theorem - Wikipedia

    en.wikipedia.org/wiki/Ultraparallel_theorem

    Lines perpendicular to line l are modeled by chords whose extension passes through the pole of l. Hence we draw the unique line between the poles of the two given lines, and intersect it with the boundary circle; the chord of intersection will be the desired common perpendicular of the ultraparallel lines.