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  2. Grade (climbing) - Wikipedia

    en.wikipedia.org/wiki/Grade_(climbing)

    In free climbing (i.e. climbing rock routes with no aid), the most widely used grading systems are the French numerical or sport system (e.g. f7c+), the American YDS system (e.g. 5.13a), and latterly the UIAA scale (e.g. IX+). These systems are focused on technical difficulty, which is the main focus of the lower-risk activity of sport climbing.

  3. Degree of difficulty - Wikipedia

    en.wikipedia.org/wiki/Degree_of_difficulty

    In the freestyle skiing discipline of aerials, the International Ski Federation pre-assigns a degree of difficulty score for each jump ranging from 2.050 to 5.000 for men and 2.050 to 5.300 for women. [7] Each total judge's score is multiplied by the jump's degree of difficulty to determine a competitor's final score.

  4. Code of Points (gymnastics) - Wikipedia

    en.wikipedia.org/wiki/Code_of_Points_(gymnastics)

    In 2006, the Code of Points and the entire gymnastics scoring system were completely overhauled. The change stemmed from the judging controversy at 2004 Olympics in Athens, which brought the reliability and objectivity of the scoring system into question, and arguments that execution had been sacrificed for difficulty in artistic gymnastics.

  5. List of cheerleading jumps - Wikipedia

    en.wikipedia.org/wiki/List_of_cheerleading_jumps

    Toe-touch jumps (or any jump) can be immediately followed by a back handspring (Level 3), back tuck (Level 4+), standing full (Level 5+). Or front tumbling can be performed out of a jump, for example to front walkover, front handspring, aerial, etc. however this is less common. There are multiple elements to be chosen out of a jump.

  6. Hobby horsing - Wikipedia

    en.wikipedia.org/wiki/Hobby_horsing

    Hobby horsing is a hobby with gymnastic elements which uses hobby horses, also known as stick horses. [1] [2] Movement sequences similar to those in show jumping or dressage are partly simulated in courses, without real horses being used.

  7. Lutz jump - Wikipedia

    en.wikipedia.org/wiki/Lutz_jump

    The Lutz is a figure skating jump, named after Alois Lutz, an Austrian skater who performed it in 1913. It is a toepick-assisted jump with an entrance from a back outside edge and landing on the back outside edge of the opposite foot. It is the second-most difficult jump in figure skating [1] and "probably the second-most famous jump after the ...

  8. Parkour - Wikipedia

    en.wikipedia.org/wiki/Parkour

    The word parkour derives from parcours du combattant (Obstacle course), the classic obstacle course method of military training proposed by Georges Hébert. [23] [24] [25] Raymond Belle used the term "les parcours" to encompass all of his training including climbing, jumping, running, balancing, and the other methods he undertook in his personal athletic advancement. [26]

  9. Game complexity - Wikipedia

    en.wikipedia.org/wiki/Game_complexity

    The game tree size is the total number of possible games that can be played. This is the number of leaf nodes in the game tree rooted at the game's initial position.. The game tree is typically vastly larger than the state-space because the same positions can occur in many games by making moves in a different order (for example, in a tic-tac-toe game with two X and one O on the board, this ...