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  2. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  3. Division algorithm - Wikipedia

    en.wikipedia.org/wiki/Division_algorithm

    Long division is the standard algorithm used for pen-and-paper division of multi-digit numbers expressed in decimal notation. It shifts gradually from the left to the right end of the dividend, subtracting the largest possible multiple of the divisor (at the digit level) at each stage; the multiples then become the digits of the quotient, and the final difference is then the remainder.

  4. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math contains features that are designed to assist in solving mathematics, science, and tech-related problems, as well as to educate the user. The application features such tools as a graphing calculator and a unit converter. It also includes a triangle solver and an equation solver that provides step-by-step solutions to each problem.

  5. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    Similarly to older Kociemba's algorithm, Feather's algorithm is a two-phase algorithm, being able to generate both suboptimal and optimal solutions in reasonable time on a modern device. [29] Unlike Thistlethwaite-like algorithms, Feather's algorithm is not heavily based on a mathematical field of group theory.

  6. Mathematical optimization - Wikipedia

    en.wikipedia.org/wiki/Mathematical_optimization

    A large number of algorithms proposed for solving the nonconvex problems – including the majority of commercially available solvers – are not capable of making a distinction between locally optimal solutions and globally optimal solutions, and will treat the former as actual solutions to the original problem.

  7. Interior-point method - Wikipedia

    en.wikipedia.org/wiki/Interior-point_method

    An interior point method was discovered by Soviet mathematician I. I. Dikin in 1967. [1] The method was reinvented in the U.S. in the mid-1980s. In 1984, Narendra Karmarkar developed a method for linear programming called Karmarkar's algorithm, [2] which runs in provably polynomial time (() operations on L-bit numbers, where n is the number of variables and constants), and is also very ...

  8. Long division - Wikipedia

    en.wikipedia.org/wiki/Long_division

    The remainder of the algorithm are addition and the digit-shifting of and to the left one digit, and so takes time () and () in base , so each iteration takes (⁡ + +), or just (⁡ +). For all k − l + 1 {\displaystyle k-l+1} digits, the algorithm takes time O ( ( k − l + 1 ) ( l log ⁡ ( b ) + k ) ) {\displaystyle O((k-l+1)(l\log(b)+k ...

  9. Householder's method - Wikipedia

    en.wikipedia.org/wiki/Householder's_method

    Householder's method is a numerical algorithm for solving the ... The first one hundred digits of the correct solution are 0.09455 14815 42326 59148 23865 40579 30296 ...