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ZeptoLab was founded in 1998 by self-taught twins Efim and Semyon Voinov, who have been making games since the age of ten. [6] Its name originates from “Zepto”, a math prefix meaning 10 −21, which was “meant to signify how truly boutique their operation was.” [7] ZeptoLab has not received any external funding to produce their games. [8]
Download as PDF; Printable version; In other projects Wikidata item; ... Pages in category "ZeptoLab games" The following 5 pages are in this category, out of 5 total.
Time Travel shares the main idea with the previous games in the series, [1] where the players must cut the ropes with swipes in order for Om Nom to get the candy. However, the game adds Om Nom's ancestors (or descendant in the future levels), which means there are now two candies for two creatures in each level.
An interactive electronic technical manual (IETM) is a portal to manage technical documentation. IETMs compress volumes of text into just CD-ROMs or online pages which may include sound and video , and allow readers to locate needed information far more rapidly than in paper manuals.
Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet. He worked for Sony Computer Entertainment US R&D from 2003 until 2010, for AMD until 2014, for Google until 2022 and he now works for Nvidia. The Bullet physics library is free and open-source software subject to the terms of the zlib License.
A taser, with cartridge removed, making an electric arc between its two electrodes. An electroshock weapon is an incapacitating weapon.It delivers an electric shock aimed at temporarily disrupting muscle functions and/or inflicting pain, usually without causing significant injury.
For lists of up to 30 items (may increase later) without bullets, use a {} or {{Unbulleted list}} template. Typical uses are in infobox fields, and to replace pseudo-lists of lines separated with <br />. The templates emit the correct HTML markup, and hide the bullets with CSS (see Template:Plainlist § Technical details).
Sectional density is a very important aspect of a projectile or bullet, and is for a round projectile like a bullet the ratio of frontal surface area (half the bullet diameter squared, times pi) to bullet mass. Since, for a given bullet shape, frontal surface increases as the square of the calibre, and mass increases as the cube of the diameter ...