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JumpStart Kindergarten (known as Jump Ahead Starting School in the UK) is an educational video game developed by Fanfare Software and released by Knowledge Adventure on the MS-DOS platform in 1994 (v1.0). It was the first product released in the JumpStart series and, as its
The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks , direct-to-video films, mobile apps , and other media under the ownership of Knowledge Adventure, which later assumed the name JumpStart Games .
A video rental shop/store is a physical retail business that rents home videos such as movies, prerecorded TV shows, video game cartridges/discs and other media content. Typically, a rental shop conducts business with customers under conditions and terms agreed upon in a rental agreement or contract , which may be implied, explicit, or written.
An industrywide shift to digital distribution and console giveaways threatens the video game rental industry as we've known it. Just look at the numbers. GameStop revenue declined 7% last year and ...
According to a 2010 study, infants who attend daycare before 2.5 years of age, are more frequently diagnosed with respiratory and ear infections than kids cared for at home, but on the flip side ...
Care Bears: A Lesson in Caring is an educational video game for the V.Smile edutainment system and was released in North America by VTech on September 30, 2004. The game features two gameplay modes – Learning Adventure and Learning Zone – that teach letters, numbers, and colors and is intended for children ages 3 to 5. [4]
A Catholic nun was arrested by Italian police on Thursday for bringing messages for the mafia to prisoners, police said in a news statement. Sister Anna Donelli acted on several occasions as an ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...