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  2. USB video device class - Wikipedia

    en.wikipedia.org/wiki/USB_video_device_class

    The USB video device class (also USB video class or UVC) is a USB device class that describes devices capable of streaming video like webcams, digital camcorders, transcoders, analog video converters and still-image cameras.

  3. Video4Linux - Wikipedia

    en.wikipedia.org/wiki/Video4Linux

    Video4Linux (V4L for short) is a collection of device drivers and an API for supporting realtime video capture on Linux systems. [1] It supports many USB webcams, TV tuners, and related devices, standardizing their output, so programmers can easily add video support to their applications.

  4. Webcam - Wikipedia

    en.wikipedia.org/wiki/Webcam

    Webcams can be built-in computer hardware or peripheral devices, and are commonly connected to a device using USB or wireless protocol. Webcams have been used on the Internet as early as 1993, and the first widespread commercial one became available in 1994. Early webcam usage on the Internet was primarily limited to stationary shots streamed ...

  5. LifeCam - Wikipedia

    en.wikipedia.org/wiki/LifeCam

    A LifeCam HD-3000 webcam sitting on top of a monitor The LifeCam is a lineup of webcams from Microsoft for PC users marketed since 2006. Various models and series of webcams are designed for either laptops or desktops.

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  7. Human interface device - Wikipedia

    en.wikipedia.org/wiki/Human_interface_device

    The HID standard was adopted primarily to enable innovation in PC input devices and to simplify the process of installing such devices. Prior to the introduction of the HID concept, devices usually conformed to strictly defined protocols for mouse, keyboards and joysticks; for example, the standard mouse protocol at the time supported relative X- and Y-axis data and binary input for up to two ...

  8. EyeToy - Wikipedia

    en.wikipedia.org/wiki/EyeToy

    The EyeToy is a color webcam for use with the PlayStation 2.Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone.

  9. WebUSB - Wikipedia

    en.wikipedia.org/wiki/WebUSB

    The threat surface of a USB however is bi-directional and a malicious peripheral device could attack the host. An infected edge device cannot easily be mitigated by WebUSB API's. In many device configurations trusted USB ports are used to deliver firmware upgrades and a malicious edge device could grant attackers persistence in a system. [11] [4]