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  2. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Especially when written “Entity Component System”, due to an ambiguity in the English language, a common interpretation of the name is that an ECS is a system comprising entities and components. For example, in the 2002 talk at GDC, [ 1 ] Scott Bilas compares a C++ object system and his new custom component system.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Open source Entity component system WebVR framework Adventure Game Interpreter: C: 1984 C style Yes 2D DOS, Apple SOS, ProDOS, Classic Mac OS, Atari TOS: List: Proprietary: Adventure Game Studio: C++: 1997 AGSScript Yes 2D Windows, Linux: Chzo Mythos, Blackwell: Artistic 2.0

  4. Category:Software design patterns - Wikipedia

    en.wikipedia.org/wiki/Category:Software_design...

    A (software) design pattern is a general solution to a common problem in software design. It is a description or template for how to solve a problem, that can be used in different situations.

  5. Systems architecture - Wikipedia

    en.wikipedia.org/wiki/Systems_architecture

    Example of a high-level systems architecture for a computer. A system architecture is the conceptual model that defines the structure, behavior, and views of a system. [1] An architecture description is a formal description and representation of a system, organized in a way that supports reasoning about the structures and behaviors of the system.

  6. Talk:Entity component system - Wikipedia

    en.wikipedia.org/wiki/Talk:Entity_component_system

    The components are details of the message, for example the message's text "Hello, world!" or perhaps the message's font or color. The system in this case is the entity-renderer, that renders messages to the screen. In this case, the system looks only at the text component of the entity and not other entity components.

  7. Data model - Wikipedia

    en.wikipedia.org/wiki/Data_model

    Overview of a data-modeling context: Data model is based on Data, Data relationship, Data semantic and Data constraint. A data model provides the details of information to be stored, and is of primary use when the final product is the generation of computer software code for an application or the preparation of a functional specification to aid a computer software make-or-buy decision.

  8. Entity–attribute–value model - Wikipedia

    en.wikipedia.org/wiki/Entity–attribute–value...

    A car, for example, has an engine, a transmission, etc., and the engine has components such as cylinders. (The permissible substructure for a given class is defined within the system's attribute metadata, as discussed later. Thus, for example, the attribute "random-access-memory" could apply to the class "computer" but not to the class "engine".)

  9. COFF - Wikipedia

    en.wikipedia.org/wiki/COFF

    The Common Object File Format (COFF) is a format for executable, object code, and shared library computer files used on Unix systems. It was introduced in Unix System V, replaced the previously used a.out format, and formed the basis for extended specifications such as XCOFF and ECOFF, before being largely replaced by ELF, introduced with SVR4.