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  2. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by external events. UI events from mice , keyboards , touchpads and touchscreens , and external sensor inputs are common cases.

  3. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.

  4. List of discrete event simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_discrete_event...

    SimPy is a process-based discrete-event simulation framework based on standard Python. [25] Simula: Simula: Language June 1, 1967: A programming language designed specifically for simulation. SystemC: C++: Library November 15, 2018 (v2.3.3) [26] Apache 2.0: A set of C++ classes and macros which provide an event-driven simulation kernel.

  5. Dataflow programming - Wikipedia

    en.wikipedia.org/wiki/Dataflow_programming

    Traditionally, a program is modelled as a series of operations happening in a specific order; this may be referred to as sequential, [2]: p.3 procedural, [3] control flow [3] (indicating that the program chooses a specific path), or imperative programming.

  6. Call graph - Wikipedia

    en.wikipedia.org/wiki/Call_graph

    A call graph generated for a simple computer program in Python. A call graph (also known as a call multigraph [1] [2]) is a control-flow graph, [3] which represents calling relationships between subroutines in a computer program. Each node represents a procedure and each edge (f, g) indicates that procedure f calls procedure g.

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  8. Event loop - Wikipedia

    en.wikipedia.org/wiki/Event_loop

    The event loop almost always operates asynchronously with the message originator. When the event loop forms the central control flow construct of a program, as it often does, it may be termed the main loop or main event loop. This title is appropriate, because such an event loop is at the highest level of control within the program.

  9. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    A snippet of Python code with keywords highlighted in bold yellow font. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some ...