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Tic-tac-toe. Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with X or O. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is ...
Surakarta is an Indonesian abstract strategy board game for two players, named after Surakarta, Central Java. The game features an unusual method of capture which is "possibly unique" and "not known to exist in any other recorded board game". [1][2] Little is known about its history. The name of the game in Indonesian is permainan, which simply ...
Go is an adversarial game between two players with the objective of capturing territory. That is, occupying and surrounding a larger total empty area of the board with one's stones than the opponent. [ 21 ] As the game progresses, the players place stones on the board creating stone "formations" and enclosing spaces.
Sepak takraw, or Sepaktakraw, [1] also called buka ball, kick volleyball or foot volleyball, is a team sport. It is played with a ball made of rattan or synthetic plastic between two teams of two to four players on a court resembling a badminton court. [2][3] It is similar to volleyball and footvolley in its use of a rattan ball and players ...
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Ludo. Ludo (/ ˈljuːdoʊ /; from Latin ludo ' [I] play') is a strategy board game for two to four [a] players, in which the players race their four tokens from start to finish according to the rolls of a single die. Like other cross and circle games, Ludo originated from the Indian game Pachisi. [1]
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, [1] either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. World of Warcraft, Call of Duty, DayZ ...
The dealer throws three dice in the square wall and sums up the total. Counting counter-clockwise so that the dealer is 1 (or 5, 9, 13, 17), so that south (player to the right) is 2 (or 6, 10, 14, 18), etc., a player's quarter of the wall is chosen. Some house rules may use only two dice but have double throws to increase randomness.