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  2. File:Garry's Mod logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Garry's_Mod_logo.svg

    The following other wikis use this file: Usage on cs.wikipedia.org Garry’s Mod; Usage on de.wikipedia.org Garry’s Mod; Usage on es.wikipedia.org

  3. File:Minecraft missing texture block.svg - Wikipedia

    en.wikipedia.org/wiki/File:Minecraft_missing...

    Size of this PNG preview of this SVG file: 32 × 32 pixels. ... Minecraft missing texture block. Items portrayed in this file depicts. Minecraft. Minecraft. inception.

  4. Garry's Mod - Wikipedia

    en.wikipedia.org/wiki/Garry's_Mod

    The last free version of Garry's Mod remained available for download, rechristened as the demo to the retail game. [ 36 ] [ 37 ] The standalone game was released on 29 November 2006. [ 38 ] [ 39 ] Despite the game no longer being a mod, Valve and Facepunch stuck with the " Garry's Mod " name, which Newman later cited as a mistake, stating that ...

  5. List of video games derived from mods - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    Tower Unite is the standalone version of GMod Tower by Pixeltail Games, which was a mod for Garry's Mod. Garry's Mod, in turn, was a mod for Half-Life 2. Tremulous: Quake III Arena: 2005 August 11 2006 March 31 Inspired by the Quake II modification Gloom, which also features alien vs human teams with distinct user classes.

  6. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Source SDK was launched as a free standalone toolset through Steam, and required a Source game to be purchased on the same account. Since the release of Left 4 Dead in late 2008, Valve began releasing "Authoring Tools" for individual games, which constitute the same programs adapted for each game's engine build.

  7. File:Missing text.PNG - Wikipedia

    en.wikipedia.org/wiki/File:Missing_text.PNG

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate

  8. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets

  9. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] [2] for use in their Savage 3D computer graphics accelerator.