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  2. GameCube accessories - Wikipedia

    en.wikipedia.org/wiki/GameCube_accessories

    It provides clearer and sharper picture quality and audio than an RF Switch. It is identical to earlier A/V cables. It carries dual-channel (stereo) audio and composite video at 576i/50 Hz (PAL) or 480i/60 Hz (NTSC/PAL60). PAL consoles come with a composite to Scart adaptor in European territories to allow Composite input via a Scart port ...

  3. GameCube technical specifications - Wikipedia

    en.wikipedia.org/wiki/GameCube_technical...

    640×480 interlaced @ 60 Hz; 640×480 progressive scan @ 60 Hz (mostly NTSC games only) [failed verification] 720×576 interlaced @ 50 Hz (PAL games only) [failed verification] [5] Connectivity 4 controller ports, 2 memory card slots; 2 high-speed serial ports. Serial Port 1 is reserved for a broadband adapter or modem adapter

  4. Parallel importing in video games - Wikipedia

    en.wikipedia.org/wiki/Parallel_importing_in...

    As HDTV hardware spread however, games for the Xbox 360 and PlayStation 3 were typically programmed in 720p or 1080p (which are standard across all territories), thus eliminating the TV specs hurdle. Also - starting with the Dreamcast - most software in PAL territories included the option to play PAL software in its original 480i/60 Hz format.

  5. Metroid Prime 2: Echoes - Wikipedia

    en.wikipedia.org/wiki/Metroid_Prime_2:_Echoes

    Metroid Prime 2: Echoes was released for the GameCube in North America on November 15, 2004, Europe on November 26, and in Australia on December 2. [35] The PAL version lacked the standard 50 Hz mode, and offered 60 Hz mode only. [36] [37] In Japan, it was released on May 26, 2005 as Metroid Prime 2: Dark Echoes. [38] [39]

  6. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    For nine of the games, it used PAL versions (favored primarily in European market) rather than NTSC (favored primarily in North American market and Japan), meaning they ran at a slower 50 Hz clock compared to the 60 Hz, which caused notable frame rate problems and impacted the gameplay style for some of the more highly-interactive titles.

  7. List of Metroid media - Wikipedia

    en.wikipedia.org/wiki/List_of_Metroid_media

    The PAL version lacks the standard 50 Hz mode and offers 60 Hz only. [ 38 ] Re-released for the Wii in the New Play Control! series of GameCube remakes in Japan and as part of Metroid Prime: Trilogy internationally.

  8. 576i - Wikipedia

    en.wikipedia.org/wiki/576i

    SDTV resolution by nation: countries using 576i are in blue. 576i is a standard-definition digital video mode, [1] originally used for digitizing 625 line analogue television in most countries of the world where the utility frequency for electric power distribution is 50 Hz.

  9. WaveBird Wireless Controller - Wikipedia

    en.wikipedia.org/wiki/WaveBird_Wireless_Controller

    Like all GameCube controllers, the WaveBird Wireless Controller is compatible with the original Wii model (RVL-001), [19] for use with GameCube and Virtual Console titles as well as certain Wii games and WiiWare titles. Since the launch of the Wii, the WaveBird has seen increased popularity due to its ability to control these games wirelessly.