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  2. B4-mount - Wikipedia

    en.wikipedia.org/wiki/B4-mount

    B4-mount of Fujinon A13x4.5 lens B4-mount of Panasonic AK-HC1500G camera. The B4 lens mount was standardized in 1992 by the Broadcasting Technology Association (BTA) and is defined in BTA S-1005. [1]

  3. Digital sculpting - Wikipedia

    en.wikipedia.org/wiki/Digital_sculpting

    The best way to learn sculpture is by understanding primary, secondary and tertiary forms. First, break down the object you want to make down its basic shapes, such as a sphere or cube. Focus on making the large, overall shape of the object. After that, work on the bigger shapes on top of or inside the object. These can be protrusions or cut outs.

  4. List of large sensor interchangeable-lens video cameras

    en.wikipedia.org/wiki/List_of_large_sensor...

    Camera Sensor size Crop factor [1] Lens Mount [2] Recording media [3] Codec Maximum video resolution ISO range Dynamic range (at native/peak ISO) Shutter type Anamorphic shooting Internal filters Frame rate(s −1) Arri: Alexa [4] Alexa Plus 23.76 x 13.37 mm 1.52 Arri PL: SxS card, T-link recorder (optional XR module upgrade) [5]

  5. List of large sensor fixed-lens cameras - Wikipedia

    en.wikipedia.org/wiki/List_of_large_sensor_fixed...

    Fujifilm FinePix X100. This is a list of large sensor fixed-lens cameras, also known as premium compact cameras or high-end point-and-shoot cameras.These are digital cameras with a non-interchangeable lens and a 1.0‑type (“1‑inch”) image sensor or larger, excluding smartphones and camcorders.

  6. Crop factor - Wikipedia

    en.wikipedia.org/wiki/Crop_factor

    For example, a 28 mm lens delivers a moderately wide-angle FOV on a 35 mm format full-frame camera, but on a camera with a 1.6 crop factor, an image made with the same lens will have the same field of view that a full-frame camera would make with a ~45 mm lens (28 × 1.6 = 44.8). This narrowing of the FOV is a disadvantage to photographers when ...

  7. Forced perspective - Wikipedia

    en.wikipedia.org/wiki/Forced_perspective

    Forced perspective is a technique that employs optical illusion to make an object appear farther away, closer, larger or smaller than it actually is. It manipulates human visual perception through the use of scaled objects and the correlation between them and the vantage point of the spectator or camera.

  8. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Description of how object and camera locations and other information change over time, for rendering an animation; Many file formats exist for storing individual 3D objects or "models". These can be imported into a larger scene, or loaded on-demand by rendering software or games.

  9. Perspective distortion - Wikipedia

    en.wikipedia.org/wiki/Perspective_distortion

    Simulation showing how adjusting the angle of view of a camera, while varying the camera's distance and keeping the object in frame, results in vastly differing images. At narrow angles and long distances, light rays are nearly parallel, resulting in a "flattened" image. At wide angles and short distances, objects appear foreshortened or distorted.